Dark Type Attacks

bug dark dragon electric fighting fire flying ghost grass ground ice normal poison psychic rock steel water

Damage
Damage Done by Dark Attacks
 
 #    #    O          O  #  
Dark Moves
Attack Type Class Pwr. PP Acc. Description
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Dark Pulse dark special 80 15 100% The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Night Slash dark physical 70 15 100% The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
Punishment dark physical 60 5 100% This attack's power increases the more the foe has powered up with stat changes.
Faint Attack dark physical 60 20 100% The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
Assurance dark physical 50 10 100% If the foe has already taken some damage in the same turn, this attack's power is doubled.
Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Pursuit dark physical 40 20 100% An attack move that inflicts double damage if used on a foe that is switching out of battle.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Beat Up dark physical 10 10 100% The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Flatter dark none -- 15 100% Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Memento dark none -- 10 100% The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
Fake Tears dark none -- 20 100% The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Embargo dark none -- 15 100% It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Switcheroo dark none -- 10 100% The user trades held items with the foe faster than the eye can follow.
Nasty Plot dark none -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Dark Void dark none -- 10 80% The foe is dragged into a world of total darkness that puts it to sleep.

There are a total of 24 Dark type moves.

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