| Attack |
Type |
Class |
Pwr. |
PP |
Acc. |
Description |
| Focus Punch |
|
|
150 |
20 |
100% |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Superpower |
|
|
120 |
5 |
100% |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| Close Combat |
|
|
120 |
5 |
100% |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| Hammer Arm |
|
|
100 |
10 |
90% |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
| Hi Jump Kick |
|
|
100 |
20 |
90% |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| DynamicPunch |
|
|
100 |
5 |
50% |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| Cross Chop |
|
|
100 |
5 |
80% |
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
| Jump Kick |
|
|
85 |
25 |
95% |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Sky Uppercut |
|
|
85 |
15 |
90% |
The user attacks the foe with an uppercut thrown skyward with force. |
| Submission |
|
|
80 |
25 |
80% |
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
| Brick Break |
|
|
75 |
15 |
100% |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| Vital Throw |
|
|
70 |
10 |
100% |
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| Revenge |
|
|
60 |
10 |
100% |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Rolling Kick |
|
|
60 |
15 |
85% |
The user cuts a quick spin and lashes out with a sharp kick. |
| Wake-Up Slap |
|
|
60 |
10 |
100% |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| Force Palm |
|
|
60 |
10 |
100% |
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| Drain Punch |
|
|
60 |
5 |
100% |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| Karate Chop |
|
|
50 |
25 |
100% |
The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| Mach Punch |
|
|
40 |
30 |
100% |
The user throws a punch at blinding speed. It is certain to strike first. |
| Rock Smash |
|
|
40 |
15 |
100% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Double Kick |
|
|
30 |
30 |
100% |
The foe is quickly kicked twice in succession using both feet. |
| Arm Thrust |
|
|
15 |
20 |
100% |
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| Triple Kick |
|
|
10 |
10 |
90% |
A consecutive three-kick attack that becomes more powerful with each successive hit. |
| Low Kick |
|
|
1 |
20 |
100% |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Counter |
|
|
1 |
20 |
100% |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Seismic Toss |
|
|
1 |
20 |
100% |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Reversal |
|
|
1 |
15 |
100% |
An all-out attack that becomes more powerful the less HP the user has. |
There are a total of 27 Fighting Physical moves.