| Attack |
Type |
Class |
Pwr. |
PP |
Acc. |
Description |
| Swallow |
|
|
-- |
10 |
100% |
The power stored using the move Stockpile is absorbed by the user to heal its HP. |
| Hail |
|
|
-- |
10 |
100% |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| Torment |
|
|
-- |
15 |
100% |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| Flatter |
|
|
-- |
15 |
100% |
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
| Will-O-Wisp |
|
|
-- |
15 |
75% |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| Memento |
|
|
-- |
10 |
100% |
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
| Follow Me |
|
|
-- |
20 |
100% |
The user draws attention to itself, making all foes take aim only at the user. |
| Nature Power |
|
|
-- |
20 |
-- |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| Charge |
|
|
-- |
20 |
100% |
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| Taunt |
|
|
-- |
20 |
100% |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| Swords Dance |
|
|
-- |
30 |
100% |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| Helping Hand |
|
|
-- |
20 |
100% |
A move that boosts the power of the ally's attack in a Double Battle. |
| Trick |
|
|
-- |
10 |
100% |
The user catches the foe off guard and swaps the foe's held item with its own. |
| Role Play |
|
|
-- |
10 |
100% |
The user mimics the foe completely, copying the foe's natural ability. |
| Wish |
|
|
-- |
10 |
100% |
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| Whirlwind |
|
|
-- |
20 |
100% |
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Assist |
|
|
-- |
20 |
100% |
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Ingrain |
|
|
-- |
20 |
100% |
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| Magic Coat |
|
|
-- |
15 |
100% |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Recycle |
|
|
-- |
10 |
100% |
The user recycles a single-use item that has been used in battle so it can be used again. |
| Yawn |
|
|
-- |
10 |
100% |
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| Sand-Attack |
|
|
-- |
15 |
100% |
Sand is hurled in the foe's face, reducing its accuracy. |
| Skill Swap |
|
|
-- |
10 |
100% |
The user employs its psychic power to exchange abilities with the foe. |
| Imprison |
|
|
-- |
10 |
100% |
If the foe knows any move also known by the user, the foe is prevented from using it. |
| Refresh |
|
|
-- |
20 |
100% |
The user rests to cure itself of a poisoning, burn, or paralysis. |
| Grudge |
|
|
-- |
5 |
100% |
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. |
| Snatch |
|
|
-- |
10 |
100% |
The user steals the effects of any healing or status-changing move the foe attempts to use. |
| Camouflage |
|
|
-- |
20 |
100% |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| Tail Glow |
|
|
-- |
20 |
100% |
The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. |
| Tail Whip |
|
|
-- |
30 |
100% |
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| FeatherDance |
|
|
-- |
15 |
100% |
The user covers the foe with a mass of down that sharply lowers the Attack stat. |
| Teeter Dance |
|
|
-- |
20 |
100% |
The user performs a wobbly dance that confuses all the Pokémon in battle. |
| Leer |
|
|
-- |
30 |
100% |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| Mud Sport |
|
|
-- |
15 |
100% |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| Growl |
|
|
-- |
40 |
100% |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| Roar |
|
|
-- |
20 |
100% |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Sing |
|
|
-- |
15 |
55% |
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
| Slack Off |
|
|
-- |
10 |
100% |
The user slacks off, restoring its own HP by up to half of its maximum HP. |
| Supersonic |
|
|
-- |
20 |
55% |
The user generates odd sound waves from its body. It may confuse the target. |
| Disable |
|
|
-- |
20 |
80% |
For several turns, this move prevents the foe from using the move it last used. |
| Mist |
|
|
-- |
30 |
100% |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| Aromatherapy |
|
|
-- |
5 |
100% |
The user releases a soothing scent that heals all status problems affecting the user's party. |
| Fake Tears |
|
|
-- |
20 |
100% |
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Odor Sleuth |
|
|
-- |
40 |
100% |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Metal Sound |
|
|
-- |
40 |
85% |
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| GrassWhistle |
|
|
-- |
15 |
55% |
The user plays a pleasant melody that lulls the foe into a deep sleep. |
| Tickle |
|
|
-- |
20 |
100% |
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| Cosmic Power |
|
|
-- |
20 |
100% |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| Leech Seed |
|
|
-- |
10 |
90% |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| Growth |
|
|
-- |
40 |
100% |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| PoisonPowder |
|
|
-- |
35 |
75% |
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| Stun Spore |
|
|
-- |
30 |
75% |
The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| Iron Defense |
|
|
-- |
15 |
100% |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| Sleep Powder |
|
|
-- |
15 |
75% |
The user scatters a big cloud of sleep-inducing dust around the foe. |
| Block |
|
|
-- |
5 |
100% |
The user blocks the foe's way with arms spread wide to prevent escape. |
| Howl |
|
|
-- |
40 |
100% |
The user howls loudly to raise its spirit, boosting its Attack stat. |
| String Shot |
|
|
-- |
40 |
95% |
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
| Bulk Up |
|
|
-- |
20 |
100% |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| Thunder Wave |
|
|
-- |
20 |
100% |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| Water Sport |
|
|
-- |
15 |
100% |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Calm Mind |
|
|
-- |
20 |
100% |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Toxic |
|
|
-- |
10 |
85% |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Dragon Dance |
|
|
-- |
20 |
100% |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Hypnosis |
|
|
-- |
20 |
70% |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Meditate |
|
|
-- |
40 |
100% |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Agility |
|
|
-- |
30 |
100% |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Roost |
|
|
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| Teleport |
|
|
-- |
20 |
100% |
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. |
| Gravity |
|
|
-- |
5 |
-- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
| Miracle Eye |
|
|
-- |
40 |
-- |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Mimic |
|
|
-- |
10 |
100% |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| Screech |
|
|
-- |
40 |
85% |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| Double Team |
|
|
-- |
15 |
100% |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Recover |
|
|
-- |
10 |
100% |
A self-healing move. The user restores its own HP by up to half of its max HP. |
| Healing Wish |
|
|
-- |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| Harden |
|
|
-- |
30 |
100% |
The user stiffens all the muscles in its body to raise its Defense stat. |
| Minimize |
|
|
-- |
20 |
100% |
The user compresses its body to make itself look smaller. The user's evasion stat is boosted. |
| SmokeScreen |
|
|
-- |
20 |
100% |
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. |
| Confuse Ray |
|
|
-- |
10 |
100% |
The foe is exposed to a sinister ray that triggers confusion. |
| Withdraw |
|
|
-- |
40 |
100% |
The user withdraws its body into its hard shell, raising its Defense stat. |
| Tailwind |
|
|
-- |
30 |
-- |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
| Defense Curl |
|
|
-- |
40 |
100% |
The user curls up to conceal weak spots and raise its Defense stat. |
| Acupressure |
|
|
-- |
30 |
-- |
The user applies pressure to stress points, sharply boosting one of its stats. |
| Barrier |
|
|
-- |
30 |
100% |
The user throws up a sturdy wall that sharply raises its Defense stat. |
| Light Screen |
|
|
-- |
30 |
100% |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| Haze |
|
|
-- |
30 |
100% |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Reflect |
|
|
-- |
20 |
100% |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| Focus Energy |
|
|
-- |
30 |
100% |
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| Embargo |
|
|
-- |
15 |
100% |
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| Metronome |
|
|
-- |
10 |
100% |
The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| Mirror Move |
|
|
-- |
20 |
100% |
The user counters the foe by mimicking the move last used by the foe. |
| Psycho Shift |
|
|
-- |
10 |
90% |
Using its psychic power of suggestion, the user transfers its status problems to the target. |
| Heal Block |
|
|
-- |
15 |
100% |
The user prevents the foe from using any HP-recovery moves for five turns. |
| Power Trick |
|
|
-- |
10 |
-- |
The user employs its psychic power to switch its Attack with its Defense stat. |
| Gastro Acid |
|
|
-- |
10 |
100% |
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. |
| Lucky Chant |
|
|
-- |
30 |
-- |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| Me First |
|
|
-- |
20 |
-- |
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| Copycat |
|
|
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Power Swap |
|
|
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| Guard Swap |
|
|
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| Worry Seed |
|
|
-- |
10 |
100% |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| Amnesia |
|
|
-- |
20 |
100% |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| Kinesis |
|
|
-- |
15 |
80% |
The user distracts the foe by bending a spoon. It may lower the target's accuracy. |
| Toxic Spikes |
|
|
-- |
20 |
-- |
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| Softboiled |
|
|
-- |
10 |
100% |
The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. |
| Heart Swap |
|
|
-- |
10 |
-- |
The user employs its psychic power to switch stat changes with the foe. |
| Aqua Ring |
|
|
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
| Glare |
|
|
-- |
30 |
75% |
The user intimidates the foe with the pattern on its belly to cause paralysis. |
| Magnet Rise |
|
|
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
| Poison Gas |
|
|
-- |
40 |
55% |
A cloud of poison gas is sprayed in the foe's face. It may poison the target. |
| Rock Polish |
|
|
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| Lovely Kiss |
|
|
-- |
10 |
75% |
With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. |
| Transform |
|
|
-- |
10 |
100% |
The user transforms into a copy of the foe right down to having the same move set. |
| Spore |
|
|
-- |
15 |
100% |
The user scatters bursts of spores that induce sleep. |
| Flash |
|
|
-- |
20 |
100% |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| Splash |
|
|
-- |
40 |
100% |
The user just flops and splashes around to no effect at all... |
| Acid Armor |
|
|
-- |
40 |
100% |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| Rest |
|
|
-- |
10 |
100% |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Sharpen |
|
|
-- |
30 |
100% |
The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
| Switcheroo |
|
|
-- |
10 |
100% |
The user trades held items with the foe faster than the eye can follow. |
| Conversion |
|
|
-- |
30 |
100% |
The user changes its type to become the same type as one of its moves. |
| Nasty Plot |
|
|
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| Substitute |
|
|
-- |
10 |
100% |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Sketch |
|
|
-- |
1 |
100% |
It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. |
| Spider Web |
|
|
-- |
10 |
100% |
The user ensnares the foe with a thin, gooey silk so it can't flee from battle. |
| Mind Reader |
|
|
-- |
40 |
100% |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
| Nightmare |
|
|
-- |
15 |
100% |
A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| Curse |
|
|
-- |
10 |
100% |
A move that works differently for the Ghost type than for all the other types. |
| Conversion 2 |
|
|
-- |
30 |
100% |
The user changes its type to make itself resistant to the type of the attack it last took. |
| Defog |
|
|
-- |
15 |
-- |
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
| Trick Room |
|
|
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Cotton Spore |
|
|
-- |
40 |
85% |
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. |
| Spite |
|
|
-- |
10 |
100% |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| Protect |
|
|
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Scary Face |
|
|
-- |
10 |
90% |
The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| Sweet Kiss |
|
|
-- |
10 |
75% |
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| Belly Drum |
|
|
-- |
10 |
100% |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Captivate |
|
|
-- |
20 |
100% |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Stealth Rock |
|
|
-- |
20 |
-- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| Spikes |
|
|
-- |
20 |
100% |
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. |
| Foresight |
|
|
-- |
40 |
100% |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Destiny Bond |
|
|
-- |
5 |
100% |
When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
| Perish Song |
|
|
-- |
5 |
100% |
Any Pokémon that hears this song faints in three turns unless it switches out of battle. |
| Detect |
|
|
-- |
5 |
100% |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Lock-On |
|
|
-- |
5 |
100% |
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| Defend Order |
|
|
-- |
10 |
-- |
The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats. |
| Heal Order |
|
|
-- |
10 |
-- |
The user calls out its underlings to heal it. The user regains up to half of its max HP. |
| Sandstorm |
|
|
-- |
10 |
100% |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| Endure |
|
|
-- |
10 |
100% |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| Charm |
|
|
-- |
20 |
100% |
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| Lunar Dance |
|
|
-- |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
| Swagger |
|
|
-- |
15 |
90% |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| Milk Drink |
|
|
-- |
10 |
100% |
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. |
| Dark Void |
|
|
-- |
10 |
80% |
The foe is dragged into a world of total darkness that puts it to sleep. |
| Mean Look |
|
|
-- |
5 |
100% |
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| Attract |
|
|
-- |
15 |
100% |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| Sleep Talk |
|
|
-- |
10 |
100% |
While it is asleep, the user randomly uses one of the moves it knows. |
| Heal Bell |
|
|
-- |
5 |
100% |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Safeguard |
|
|
-- |
25 |
100% |
The user creates a protective field that prevents status problems for five turns. |
| Pain Split |
|
|
-- |
20 |
-- |
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| Baton Pass |
|
|
-- |
40 |
100% |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Encore |
|
|
-- |
5 |
100% |
The user compels the foe to keep using only the move it last used for two to six turns. |
| Sweet Scent |
|
|
-- |
20 |
100% |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
| Morning Sun |
|
|
-- |
5 |
100% |
The user restores its own HP. The amount of HP regained varies with the weather. |
| Synthesis |
|
|
-- |
5 |
100% |
The user restores its own HP. The amount of HP regained varies with the weather. |
| Moonlight |
|
|
-- |
5 |
100% |
The user restores its own HP. The amount of HP regained varies with the weather. |
| Rain Dance |
|
|
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| Sunny Day |
|
|
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Psych Up |
|
|
-- |
10 |
100% |
The user hypnotizes itself into copying any stat change made by the foe. |
| Stockpile |
|
|
-- |
20 |
100% |
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
There are a total of 170 None moves.