None Attacks

physical special none

Attack Type Class Pwr. PP Acc. Description
Swallow normal none -- 10 100% The power stored using the move Stockpile is absorbed by the user to heal its HP.
Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
Flatter dark none -- 15 100% Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Will-O-Wisp fire none -- 15 75% The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Memento dark none -- 10 100% The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Follow Me normal none -- 20 100% The user draws attention to itself, making all foes take aim only at the user.
Nature Power normal none -- 20 -- An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Charge electric none -- 20 100% The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Role Play psychic none -- 10 100% The user mimics the foe completely, copying the foe's natural ability.
Wish normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Whirlwind normal none -- 20 100% The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Assist normal none -- 20 100% The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Ingrain grass none -- 20 100% The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
Magic Coat psychic none -- 15 100% A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
Skill Swap psychic none -- 10 100% The user employs its psychic power to exchange abilities with the foe.
Imprison psychic none -- 10 100% If the foe knows any move also known by the user, the foe is prevented from using it.
Refresh normal none -- 20 100% The user rests to cure itself of a poisoning, burn, or paralysis.
Grudge ghost none -- 5 100% If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
Camouflage normal none -- 20 100% The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Tail Glow bug none -- 20 100% The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
FeatherDance flying none -- 15 100% The user covers the foe with a mass of down that sharply lowers the Attack stat.
Teeter Dance normal none -- 20 100% The user performs a wobbly dance that confuses all the Pokémon in battle.
Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Sing normal none -- 15 55% A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Slack Off normal none -- 10 100% The user slacks off, restoring its own HP by up to half of its maximum HP.
Supersonic normal none -- 20 55% The user generates odd sound waves from its body. It may confuse the target.
Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
Mist ice none -- 30 100% The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Aromatherapy grass none -- 5 100% The user releases a soothing scent that heals all status problems affecting the user's party.
Fake Tears dark none -- 20 100% The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Odor Sleuth normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Metal Sound steel none -- 40 85% A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
GrassWhistle grass none -- 15 55% The user plays a pleasant melody that lulls the foe into a deep sleep.
Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
Cosmic Power psychic none -- 20 100% The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Leech Seed grass none -- 10 90% A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Growth normal none -- 40 100% The user's body is forced to grow all at once. It raises the Sp. Atk stat.
PoisonPowder poison none -- 35 75% A cloud of poisonous dust is scattered on the foe. It may poison the target.
Stun Spore grass none -- 30 75% The user scatters a cloud of paralyzing powder. It may paralyze the target.
Iron Defense steel none -- 15 100% The user hardens its body's surface like iron, sharply raising its Defense stat.
Sleep Powder grass none -- 15 75% The user scatters a big cloud of sleep-inducing dust around the foe.
Block normal none -- 5 100% The user blocks the foe's way with arms spread wide to prevent escape.
Howl normal none -- 40 100% The user howls loudly to raise its spirit, boosting its Attack stat.
String Shot bug none -- 40 95% The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
Bulk Up fighting none -- 20 100% The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
Water Sport water none -- 15 100% The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Calm Mind psychic none -- 20 100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Dragon Dance dragon none -- 20 100% The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Hypnosis psychic none -- 20 70% The user employs hypnotic suggestion to make the target fall into a deep sleep.
Meditate psychic none -- 40 100% The user meditates to awaken the power deep within its body and raise its Attack stat.
Agility psychic none -- 30 100% The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Roost flying none -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Teleport psychic none -- 20 100% Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
Gravity psychic none -- 5 -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Miracle Eye psychic none -- 40 -- Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Mimic normal none -- 10 100% The user copies the move last used by the foe. The move can be used for the rest of the battle.
Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Recover normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its max HP.
Healing Wish psychic none -- 10 -- The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Harden normal none -- 30 100% The user stiffens all the muscles in its body to raise its Defense stat.
Minimize normal none -- 20 100% The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
SmokeScreen normal none -- 20 100% The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Confuse Ray ghost none -- 10 100% The foe is exposed to a sinister ray that triggers confusion.
Withdraw water none -- 40 100% The user withdraws its body into its hard shell, raising its Defense stat.
Tailwind flying none -- 30 -- The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
Acupressure normal none -- 30 -- The user applies pressure to stress points, sharply boosting one of its stats.
Barrier psychic none -- 30 100% The user throws up a sturdy wall that sharply raises its Defense stat.
Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Haze ice none -- 30 100% The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Embargo dark none -- 15 100% It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Metronome normal none -- 10 100% The user waggles a finger and stimulates the brain into randomly using nearly any move.
Mirror Move flying none -- 20 100% The user counters the foe by mimicking the move last used by the foe.
Psycho Shift psychic none -- 10 90% Using its psychic power of suggestion, the user transfers its status problems to the target.
Heal Block psychic none -- 15 100% The user prevents the foe from using any HP-recovery moves for five turns.
Power Trick psychic none -- 10 -- The user employs its psychic power to switch its Attack with its Defense stat.
Gastro Acid poison none -- 10 100% The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Lucky Chant normal none -- 30 -- The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Me First normal none -- 20 -- The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Copycat normal none -- 20 -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Power Swap psychic none -- 10 -- The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Guard Swap psychic none -- 10 -- The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Worry Seed grass none -- 10 100% A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Amnesia psychic none -- 20 100% The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Kinesis psychic none -- 15 80% The user distracts the foe by bending a spoon. It may lower the target's accuracy.
Toxic Spikes poison none -- 20 -- The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Softboiled normal none -- 10 100% The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
Heart Swap psychic none -- 10 -- The user employs its psychic power to switch stat changes with the foe.
Aqua Ring water none -- 20 -- The user envelops itself in a veil made of water. It regains some HP on every turn.
Glare normal none -- 30 75% The user intimidates the foe with the pattern on its belly to cause paralysis.
Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.
Poison Gas poison none -- 40 55% A cloud of poison gas is sprayed in the foe's face. It may poison the target.
Rock Polish rock none -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Lovely Kiss normal none -- 10 75% With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Transform normal none -- 10 100% The user transforms into a copy of the foe right down to having the same move set.
Spore grass none -- 15 100% The user scatters bursts of spores that induce sleep.
Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Splash normal none -- 40 100% The user just flops and splashes around to no effect at all...
Acid Armor poison none -- 40 100% The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Sharpen normal none -- 30 100% The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Switcheroo dark none -- 10 100% The user trades held items with the foe faster than the eye can follow.
Conversion normal none -- 30 100% The user changes its type to become the same type as one of its moves.
Nasty Plot dark none -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sketch normal none -- 1 100% It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Spider Web bug none -- 10 100% The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
Mind Reader normal none -- 40 100% The user senses the foe's movements with its mind to ensure its next attack does not miss.
Nightmare ghost none -- 15 100% A sleeping foe is shown a nightmare that inflicts some damage every turn.
Curse ????? none -- 10 100% A move that works differently for the Ghost type than for all the other types.
Conversion 2 normal none -- 30 100% The user changes its type to make itself resistant to the type of the attack it last took.
Defog flying none -- 15 -- Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
Trick Room psychic none -- 5 -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Cotton Spore grass none -- 40 85% The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
Sweet Kiss normal none -- 10 75% The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Belly Drum normal none -- 10 100% The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Spikes ground none -- 20 100% The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Destiny Bond ghost none -- 5 100% When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Perish Song normal none -- 5 100% Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Detect fighting none -- 5 100% It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Lock-On normal none -- 5 100% The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Defend Order bug none -- 10 -- The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
Heal Order bug none -- 10 -- The user calls out its underlings to heal it. The user regains up to half of its max HP.
Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Lunar Dance psychic none -- 10 -- The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Milk Drink normal none -- 10 100% The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Dark Void dark none -- 10 80% The foe is dragged into a world of total darkness that puts it to sleep.
Mean Look normal none -- 5 100% The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
Heal Bell normal none -- 5 100% The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
Pain Split normal none -- 20 -- The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Baton Pass normal none -- 40 100% The user switches places with a party Pokémon in waiting, passing along any stat changes.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
Sweet Scent normal none -- 20 100% A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Morning Sun normal none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Synthesis grass none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Moonlight normal none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
Stockpile normal none -- 20 100% The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.

There are a total of 170 None moves.

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