Normal None Attacks

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Damage
Damage Done by Normal Attacks
 
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Normal None Moves
Attack Type Class Pwr. PP Acc. Description
Swallow normal none -- 10 100% The power stored using the move Stockpile is absorbed by the user to heal its HP.
Follow Me normal none -- 20 100% The user draws attention to itself, making all foes take aim only at the user.
Nature Power normal none -- 20 -- An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Wish normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Whirlwind normal none -- 20 100% The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Assist normal none -- 20 100% The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Refresh normal none -- 20 100% The user rests to cure itself of a poisoning, burn, or paralysis.
Camouflage normal none -- 20 100% The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Teeter Dance normal none -- 20 100% The user performs a wobbly dance that confuses all the Pokémon in battle.
Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Sing normal none -- 15 55% A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Slack Off normal none -- 10 100% The user slacks off, restoring its own HP by up to half of its maximum HP.
Supersonic normal none -- 20 55% The user generates odd sound waves from its body. It may confuse the target.
Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
Odor Sleuth normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
Growth normal none -- 40 100% The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Block normal none -- 5 100% The user blocks the foe's way with arms spread wide to prevent escape.
Howl normal none -- 40 100% The user howls loudly to raise its spirit, boosting its Attack stat.
Mimic normal none -- 10 100% The user copies the move last used by the foe. The move can be used for the rest of the battle.
Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Recover normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its max HP.
Harden normal none -- 30 100% The user stiffens all the muscles in its body to raise its Defense stat.
Minimize normal none -- 20 100% The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
SmokeScreen normal none -- 20 100% The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
Acupressure normal none -- 30 -- The user applies pressure to stress points, sharply boosting one of its stats.
Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Metronome normal none -- 10 100% The user waggles a finger and stimulates the brain into randomly using nearly any move.
Lucky Chant normal none -- 30 -- The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Me First normal none -- 20 -- The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Copycat normal none -- 20 -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Softboiled normal none -- 10 100% The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
Glare normal none -- 30 75% The user intimidates the foe with the pattern on its belly to cause paralysis.
Lovely Kiss normal none -- 10 75% With a scary face, the user forces a kiss on the foe. It may make the target fall asleep.
Transform normal none -- 10 100% The user transforms into a copy of the foe right down to having the same move set.
Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Splash normal none -- 40 100% The user just flops and splashes around to no effect at all...
Sharpen normal none -- 30 100% The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Conversion normal none -- 30 100% The user changes its type to become the same type as one of its moves.
Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sketch normal none -- 1 100% It enables the user to learn a move used by the foe. Once used, the move Sketch disappears.
Mind Reader normal none -- 40 100% The user senses the foe's movements with its mind to ensure its next attack does not miss.
Conversion 2 normal none -- 30 100% The user changes its type to make itself resistant to the type of the attack it last took.
Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
Sweet Kiss normal none -- 10 75% The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Belly Drum normal none -- 10 100% The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Perish Song normal none -- 5 100% Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Lock-On normal none -- 5 100% The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Milk Drink normal none -- 10 100% The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mean Look normal none -- 5 100% The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
Heal Bell normal none -- 5 100% The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
Pain Split normal none -- 20 -- The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Baton Pass normal none -- 40 100% The user switches places with a party Pokémon in waiting, passing along any stat changes.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
Sweet Scent normal none -- 20 100% A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Morning Sun normal none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Moonlight normal none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
Stockpile normal none -- 20 100% The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.

There are a total of 77 Normal None moves.

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