| Attack |
Type |
Class |
Pwr. |
PP |
Acc. |
Description |
| Swallow |
|
|
-- |
10 |
100% |
The power stored using the move Stockpile is absorbed by the user to heal its HP. |
| Follow Me |
|
|
-- |
20 |
100% |
The user draws attention to itself, making all foes take aim only at the user. |
| Nature Power |
|
|
-- |
20 |
-- |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| Swords Dance |
|
|
-- |
30 |
100% |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| Helping Hand |
|
|
-- |
20 |
100% |
A move that boosts the power of the ally's attack in a Double Battle. |
| Wish |
|
|
-- |
10 |
100% |
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
| Whirlwind |
|
|
-- |
20 |
100% |
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Assist |
|
|
-- |
20 |
100% |
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Recycle |
|
|
-- |
10 |
100% |
The user recycles a single-use item that has been used in battle so it can be used again. |
| Yawn |
|
|
-- |
10 |
100% |
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| Refresh |
|
|
-- |
20 |
100% |
The user rests to cure itself of a poisoning, burn, or paralysis. |
| Camouflage |
|
|
-- |
20 |
100% |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| Tail Whip |
|
|
-- |
30 |
100% |
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| Teeter Dance |
|
|
-- |
20 |
100% |
The user performs a wobbly dance that confuses all the Pokémon in battle. |
| Leer |
|
|
-- |
30 |
100% |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| Growl |
|
|
-- |
40 |
100% |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| Roar |
|
|
-- |
20 |
100% |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| Sing |
|
|
-- |
15 |
55% |
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
| Slack Off |
|
|
-- |
10 |
100% |
The user slacks off, restoring its own HP by up to half of its maximum HP. |
| Supersonic |
|
|
-- |
20 |
55% |
The user generates odd sound waves from its body. It may confuse the target. |
| Disable |
|
|
-- |
20 |
80% |
For several turns, this move prevents the foe from using the move it last used. |
| Odor Sleuth |
|
|
-- |
40 |
100% |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Tickle |
|
|
-- |
20 |
100% |
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| Growth |
|
|
-- |
40 |
100% |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| Block |
|
|
-- |
5 |
100% |
The user blocks the foe's way with arms spread wide to prevent escape. |
| Howl |
|
|
-- |
40 |
100% |
The user howls loudly to raise its spirit, boosting its Attack stat. |
| Mimic |
|
|
-- |
10 |
100% |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
| Screech |
|
|
-- |
40 |
85% |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| Double Team |
|
|
-- |
15 |
100% |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Recover |
|
|
-- |
10 |
100% |
A self-healing move. The user restores its own HP by up to half of its max HP. |
| Harden |
|
|
-- |
30 |
100% |
The user stiffens all the muscles in its body to raise its Defense stat. |
| Minimize |
|
|
-- |
20 |
100% |
The user compresses its body to make itself look smaller. The user's evasion stat is boosted. |
| SmokeScreen |
|
|
-- |
20 |
100% |
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. |
| Defense Curl |
|
|
-- |
40 |
100% |
The user curls up to conceal weak spots and raise its Defense stat. |
| Acupressure |
|
|
-- |
30 |
-- |
The user applies pressure to stress points, sharply boosting one of its stats. |
| Focus Energy |
|
|
-- |
30 |
100% |
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| Metronome |
|
|
-- |
10 |
100% |
The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| Lucky Chant |
|
|
-- |
30 |
-- |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
| Me First |
|
|
-- |
20 |
-- |
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| Copycat |
|
|
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Softboiled |
|
|
-- |
10 |
100% |
The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. |
| Glare |
|
|
-- |
30 |
75% |
The user intimidates the foe with the pattern on its belly to cause paralysis. |
| Lovely Kiss |
|
|
-- |
10 |
75% |
With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. |
| Transform |
|
|
-- |
10 |
100% |
The user transforms into a copy of the foe right down to having the same move set. |
| Flash |
|
|
-- |
20 |
100% |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| Splash |
|
|
-- |
40 |
100% |
The user just flops and splashes around to no effect at all... |
| Sharpen |
|
|
-- |
30 |
100% |
The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
| Conversion |
|
|
-- |
30 |
100% |
The user changes its type to become the same type as one of its moves. |
| Substitute |
|
|
-- |
10 |
100% |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Sketch |
|
|
-- |
1 |
100% |
It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. |
| Mind Reader |
|
|
-- |
40 |
100% |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
| Conversion 2 |
|
|
-- |
30 |
100% |
The user changes its type to make itself resistant to the type of the attack it last took. |
| Protect |
|
|
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Scary Face |
|
|
-- |
10 |
90% |
The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| Sweet Kiss |
|
|
-- |
10 |
75% |
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| Belly Drum |
|
|
-- |
10 |
100% |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Captivate |
|
|
-- |
20 |
100% |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Foresight |
|
|
-- |
40 |
100% |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
| Perish Song |
|
|
-- |
5 |
100% |
Any Pokémon that hears this song faints in three turns unless it switches out of battle. |
| Lock-On |
|
|
-- |
5 |
100% |
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
| Endure |
|
|
-- |
10 |
100% |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| Charm |
|
|
-- |
20 |
100% |
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| Swagger |
|
|
-- |
15 |
90% |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| Milk Drink |
|
|
-- |
10 |
100% |
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. |
| Mean Look |
|
|
-- |
5 |
100% |
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| Attract |
|
|
-- |
15 |
100% |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| Sleep Talk |
|
|
-- |
10 |
100% |
While it is asleep, the user randomly uses one of the moves it knows. |
| Heal Bell |
|
|
-- |
5 |
100% |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Safeguard |
|
|
-- |
25 |
100% |
The user creates a protective field that prevents status problems for five turns. |
| Pain Split |
|
|
-- |
20 |
-- |
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| Baton Pass |
|
|
-- |
40 |
100% |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Encore |
|
|
-- |
5 |
100% |
The user compels the foe to keep using only the move it last used for two to six turns. |
| Sweet Scent |
|
|
-- |
20 |
100% |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
| Morning Sun |
|
|
-- |
5 |
100% |
The user restores its own HP. The amount of HP regained varies with the weather. |
| Moonlight |
|
|
-- |
5 |
100% |
The user restores its own HP. The amount of HP regained varies with the weather. |
| Psych Up |
|
|
-- |
10 |
100% |
The user hypnotizes itself into copying any stat change made by the foe. |
| Stockpile |
|
|
-- |
20 |
100% |
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
There are a total of 77 Normal None moves.