Normal Physical Attacks

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Damage
Damage Done by Normal Attacks
 
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Normal Physical Moves
Attack Type Class Pwr. PP Acc. Description
Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Selfdestruct normal physical 200 5 100% The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Mega Kick normal physical 120 5 75% The foe is attacked by a kick launched with muscle-packed power.
Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Egg Bomb normal physical 100 10 75% A large egg is hurled with maximum force at the foe to inflict damage.
Skull Bash normal physical 100 15 100% The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Thrash normal physical 90 20 100% The user rampages and attacks for two to three turns. It then becomes confused, however.
Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Mega Punch normal physical 80 20 85% The foe is slugged by a punch thrown with muscle-packed power.
Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Hyper Fang normal physical 80 15 90% The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
ExtremeSpeed normal physical 80 5 100% The user charges the foe at blinding speed. This attack always goes before any other move.
Crush Claw normal physical 75 10 95% The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Headbutt normal physical 70 15 100% The user sticks its head out and rams straight forward. It may make the foe flinch.
Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
Dizzy Punch normal physical 70 10 100% The foe is hit with a rhythmically launched punch that may also leave it confused.
Slash normal physical 70 20 100% The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Stomp normal physical 65 20 100% The foe is stomped with a big foot. It may also make the target flinch.
Horn Attack normal physical 65 25 100% The foe is jabbed with a sharply pointed horn to inflict damage.
SmellingSalt normal physical 60 10 100% This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
ViceGrip normal physical 55 30 100% Huge, impressive pincers grip and squeeze the foe.
Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Feint normal physical 50 10 100% An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Struggle normal physical 50 1 100% An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Pound normal physical 40 35 100% The foe is physically pounded with a long tail or a foreleg, etc.
Pay Day normal physical 40 20 100% Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Quick Attack normal physical 40 30 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
False Swipe normal physical 40 40 100% A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
Double Hit normal physical 35 10 90% The user slams the foe with a tail, etc. The target is hit twice in a row.
Rage normal physical 20 20 100% While this move is in use, it gains attack power each time the user is hit in battle.
Spike Cannon normal physical 20 15 100% Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Rapid Spin normal physical 20 40 100% A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Comet Punch normal physical 18 15 85% The foe is hit with a flurry of punches that strike two to five times in a row.
Fury Swipes normal physical 18 15 80% The foe is raked with sharp claws or scythes for two to five times in quick succession.
DoubleSlap normal physical 15 10 85% The foe is slapped repeatedly, back and forth, two to five times in a row.
Bind normal physical 15 20 75% A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Fury Attack normal physical 15 20 85% The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Wrap normal physical 15 20 85% A long body or vines are used to wrap and squeeze the foe for two to five turns.
Barrage normal physical 15 20 85% Round objects are hurled at the foe to strike two to five times in a row.
Constrict normal physical 10 35 100% The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Guillotine normal physical 1 5 30% A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Horn Drill normal physical 1 5 30% The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
Super Fang normal physical 1 10 90% The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Crush Grip normal physical 1 5 100% The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
Present normal physical 1 15 90% The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.

There are a total of 61 Normal Physical moves.

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