| Attack |
Type |
Class |
Pwr. |
PP |
Acc. |
Description |
| Explosion |
|
|
250 |
5 |
100% |
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| Selfdestruct |
|
|
200 |
5 |
100% |
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| Giga Impact |
|
|
150 |
5 |
90% |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| Last Resort |
|
|
130 |
5 |
100% |
This move can be used only after the user has used all the other moves it knows in the battle. |
| Mega Kick |
|
|
120 |
5 |
75% |
The foe is attacked by a kick launched with muscle-packed power. |
| Double-Edge |
|
|
120 |
15 |
100% |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Egg Bomb |
|
|
100 |
10 |
75% |
A large egg is hurled with maximum force at the foe to inflict damage. |
| Skull Bash |
|
|
100 |
15 |
100% |
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
| Take Down |
|
|
90 |
20 |
85% |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| Thrash |
|
|
90 |
20 |
100% |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Rock Climb |
|
|
90 |
20 |
85% |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Body Slam |
|
|
85 |
15 |
100% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| Mega Punch |
|
|
80 |
20 |
85% |
The foe is slugged by a punch thrown with muscle-packed power. |
| Slam |
|
|
80 |
20 |
75% |
The foe is slammed with a long tail, vines, etc., to inflict damage. |
| Strength |
|
|
80 |
15 |
100% |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| Hyper Fang |
|
|
80 |
15 |
90% |
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
| ExtremeSpeed |
|
|
80 |
5 |
100% |
The user charges the foe at blinding speed. This attack always goes before any other move. |
| Crush Claw |
|
|
75 |
10 |
95% |
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
| Facade |
|
|
70 |
20 |
100% |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| Headbutt |
|
|
70 |
15 |
100% |
The user sticks its head out and rams straight forward. It may make the foe flinch. |
| Secret Power |
|
|
70 |
20 |
100% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| Dizzy Punch |
|
|
70 |
10 |
100% |
The foe is hit with a rhythmically launched punch that may also leave it confused. |
| Slash |
|
|
70 |
20 |
100% |
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| Stomp |
|
|
65 |
20 |
100% |
The foe is stomped with a big foot. It may also make the target flinch. |
| Horn Attack |
|
|
65 |
25 |
100% |
The foe is jabbed with a sharply pointed horn to inflict damage. |
| SmellingSalt |
|
|
60 |
10 |
100% |
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. |
| ViceGrip |
|
|
55 |
30 |
100% |
Huge, impressive pincers grip and squeeze the foe. |
| Cut |
|
|
50 |
30 |
95% |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Feint |
|
|
50 |
10 |
100% |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| Struggle |
|
|
50 |
1 |
100% |
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
| Pound |
|
|
40 |
35 |
100% |
The foe is physically pounded with a long tail or a foreleg, etc. |
| Pay Day |
|
|
40 |
20 |
100% |
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
| Scratch |
|
|
40 |
35 |
100% |
Hard, pointed, and sharp claws rake the foe to inflict damage. |
| Covet |
|
|
40 |
40 |
100% |
The user endearingly approaches the foe, then steals the item the foe is holding. |
| Quick Attack |
|
|
40 |
30 |
100% |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| False Swipe |
|
|
40 |
40 |
100% |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| Fake Out |
|
|
40 |
10 |
100% |
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| Tackle |
|
|
35 |
35 |
95% |
A physical attack in which the user charges and slams into the foe with its whole body. |
| Double Hit |
|
|
35 |
10 |
90% |
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| Rage |
|
|
20 |
20 |
100% |
While this move is in use, it gains attack power each time the user is hit in battle. |
| Spike Cannon |
|
|
20 |
15 |
100% |
Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
| Rapid Spin |
|
|
20 |
40 |
100% |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Comet Punch |
|
|
18 |
15 |
85% |
The foe is hit with a flurry of punches that strike two to five times in a row. |
| Fury Swipes |
|
|
18 |
15 |
80% |
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| DoubleSlap |
|
|
15 |
10 |
85% |
The foe is slapped repeatedly, back and forth, two to five times in a row. |
| Bind |
|
|
15 |
20 |
75% |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| Fury Attack |
|
|
15 |
20 |
85% |
The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| Wrap |
|
|
15 |
20 |
85% |
A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| Barrage |
|
|
15 |
20 |
85% |
Round objects are hurled at the foe to strike two to five times in a row. |
| Constrict |
|
|
10 |
35 |
100% |
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| Guillotine |
|
|
1 |
5 |
30% |
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
| Endeavor |
|
|
1 |
5 |
100% |
An attack move that cuts down the foe's HP to equal the user's HP. |
| Horn Drill |
|
|
1 |
5 |
30% |
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Natural Gift |
|
|
1 |
15 |
100% |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Bide |
|
|
1 |
10 |
100% |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Super Fang |
|
|
1 |
10 |
90% |
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
| Flail |
|
|
1 |
15 |
100% |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Crush Grip |
|
|
1 |
5 |
100% |
The foe is crushed with great force. The attack is more powerful the more HP the foe has left. |
| Return |
|
|
1 |
20 |
100% |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Present |
|
|
1 |
15 |
90% |
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
| Frustration |
|
|
1 |
20 |
100% |
A full-power attack that grows more powerful the less the user likes its Trainer. |
There are a total of 61 Normal Physical moves.