| Attack |
Type |
Class |
Pwr. |
PP |
Acc. |
Description |
| Explosion |
|
|
250 |
5 |
100% |
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| Selfdestruct |
|
|
200 |
5 |
100% |
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| Focus Punch |
|
|
150 |
20 |
100% |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Giga Impact |
|
|
150 |
5 |
90% |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| Rock Wrecker |
|
|
150 |
5 |
90% |
The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. |
| Head Smash |
|
|
150 |
5 |
80% |
The user delivers a life-endangering head butt at full power. The user also takes terrible damage. |
| Sky Attack |
|
|
140 |
5 |
90% |
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
| Last Resort |
|
|
130 |
5 |
100% |
This move can be used only after the user has used all the other moves it knows in the battle. |
| Superpower |
|
|
120 |
5 |
100% |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| Mega Kick |
|
|
120 |
5 |
75% |
The foe is attacked by a kick launched with muscle-packed power. |
| Double-Edge |
|
|
120 |
15 |
100% |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Volt Tackle |
|
|
120 |
15 |
100% |
The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
| Close Combat |
|
|
120 |
5 |
100% |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| Flare Blitz |
|
|
120 |
15 |
100% |
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
| Brave Bird |
|
|
120 |
15 |
100% |
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
| Power Whip |
|
|
120 |
10 |
85% |
The user violently whirls its vines or tentacles to harshly lash the foe. |
| Gunk Shot |
|
|
120 |
5 |
70% |
The user shoots filthy garbage at the foe to attack. It may also poison the target. |
| Wood Hammer |
|
|
120 |
15 |
100% |
The user slams its rugged body into the foe to attack. The user also sustains serious damage. |
| Outrage |
|
|
120 |
15 |
100% |
The user rampages and attacks for two to three turns. However, it then becomes confused. |
| Shadow Force |
|
|
120 |
5 |
100% |
The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. |
| Megahorn |
|
|
120 |
10 |
85% |
Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
| Meteor Mash |
|
|
100 |
10 |
85% |
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
| Earthquake |
|
|
100 |
10 |
100% |
The user sets off an earthquake that hits all the Pokémon in the battle. |
| Hammer Arm |
|
|
100 |
10 |
90% |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
| Egg Bomb |
|
|
100 |
10 |
75% |
A large egg is hurled with maximum force at the foe to inflict damage. |
| Skull Bash |
|
|
100 |
15 |
100% |
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
| Hi Jump Kick |
|
|
100 |
20 |
90% |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Dragon Rush |
|
|
100 |
10 |
75% |
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
| Stone Edge |
|
|
100 |
5 |
80% |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| Sacred Fire |
|
|
100 |
5 |
95% |
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. |
| DynamicPunch |
|
|
100 |
5 |
50% |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| Iron Tail |
|
|
100 |
15 |
75% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| Cross Chop |
|
|
100 |
5 |
80% |
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
| Fly |
|
|
90 |
15 |
95% |
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| Take Down |
|
|
90 |
20 |
85% |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| Thrash |
|
|
90 |
20 |
100% |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Leaf Blade |
|
|
90 |
15 |
100% |
The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
| Aqua Tail |
|
|
90 |
10 |
90% |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Crabhammer |
|
|
90 |
10 |
85% |
The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
| Rock Climb |
|
|
90 |
20 |
85% |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Attack Order |
|
|
90 |
15 |
100% |
The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. |
| Jump Kick |
|
|
85 |
25 |
95% |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Body Slam |
|
|
85 |
15 |
100% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| Blaze Kick |
|
|
85 |
10 |
90% |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
| Sky Uppercut |
|
|
85 |
15 |
90% |
The user attacks the foe with an uppercut thrown skyward with force. |
| Bounce |
|
|
85 |
5 |
85% |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Mega Punch |
|
|
80 |
20 |
85% |
The foe is slugged by a punch thrown with muscle-packed power. |
| Slam |
|
|
80 |
20 |
75% |
The foe is slammed with a long tail, vines, etc., to inflict damage. |
| Dive |
|
|
80 |
10 |
100% |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Drill Peck |
|
|
80 |
20 |
100% |
A corkscrewing attack with the sharp beak acting as a drill. |
| Submission |
|
|
80 |
25 |
80% |
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
| Strength |
|
|
80 |
15 |
100% |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| Dragon Claw |
|
|
80 |
15 |
100% |
The user slashes the foe with huge, sharp claws. |
| Dig |
|
|
80 |
10 |
100% |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| Waterfall |
|
|
80 |
15 |
100% |
The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| Sucker Punch |
|
|
80 |
5 |
100% |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Poison Jab |
|
|
80 |
20 |
100% |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| Seed Bomb |
|
|
80 |
15 |
100% |
The user slams a barrage of hard-shelled seeds down on the foe from above. |
| X-Scissor |
|
|
80 |
15 |
100% |
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| Hyper Fang |
|
|
80 |
15 |
90% |
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
| Zen Headbutt |
|
|
80 |
15 |
90% |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| Iron Head |
|
|
80 |
15 |
100% |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Crunch |
|
|
80 |
15 |
100% |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
| ExtremeSpeed |
|
|
80 |
5 |
100% |
The user charges the foe at blinding speed. This attack always goes before any other move. |
| Fire Punch |
|
|
75 |
15 |
100% |
The foe is punched with a fiery fist. It may leave the target with a burn. |
| Ice Punch |
|
|
75 |
15 |
100% |
The foe is punched with an icy fist. It may leave the target frozen. |
| ThunderPunch |
|
|
75 |
15 |
100% |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
| Brick Break |
|
|
75 |
15 |
100% |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| Crush Claw |
|
|
75 |
10 |
95% |
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
| Rock Slide |
|
|
75 |
10 |
90% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| Facade |
|
|
70 |
20 |
100% |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| Headbutt |
|
|
70 |
15 |
100% |
The user sticks its head out and rams straight forward. It may make the foe flinch. |
| Secret Power |
|
|
70 |
20 |
100% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| U-Turn |
|
|
70 |
20 |
100% |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Night Slash |
|
|
70 |
15 |
100% |
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Dizzy Punch |
|
|
70 |
10 |
100% |
The foe is hit with a rhythmically launched punch that may also leave it confused. |
| Slash |
|
|
70 |
20 |
100% |
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| Shadow Claw |
|
|
70 |
15 |
100% |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| Psycho Cut |
|
|
70 |
20 |
100% |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| Cross Poison |
|
|
70 |
20 |
100% |
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. |
| Steel Wing |
|
|
70 |
25 |
90% |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
| Vital Throw |
|
|
70 |
10 |
100% |
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
| Stomp |
|
|
65 |
20 |
100% |
The foe is stomped with a big foot. It may also make the target flinch. |
| Horn Attack |
|
|
65 |
25 |
100% |
The foe is jabbed with a sharply pointed horn to inflict damage. |
| Bone Club |
|
|
65 |
20 |
85% |
The user clubs the foe with a bone. It may also make the target flinch. |
| Thunder Fang |
|
|
65 |
15 |
95% |
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
| Ice Fang |
|
|
65 |
15 |
95% |
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
| Fire Fang |
|
|
65 |
15 |
95% |
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
| Spark |
|
|
65 |
20 |
100% |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
| SmellingSalt |
|
|
60 |
10 |
100% |
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. |
| Wing Attack |
|
|
60 |
35 |
100% |
The foe is struck with large, imposing wings spread wide to inflict damage. |
| Revenge |
|
|
60 |
10 |
100% |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Rolling Kick |
|
|
60 |
15 |
85% |
The user cuts a quick spin and lashes out with a sharp kick. |
| Bite |
|
|
60 |
25 |
100% |
The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| Needle Arm |
|
|
60 |
15 |
100% |
The user attacks by wildly swinging its thorny arms. It may also make the target flinch. |
| Shadow Punch |
|
|
60 |
20 |
100% |
The user throws a punch at the foe from the shadows. The punch lands without fail. |
| Aerial Ace |
|
|
60 |
20 |
100% |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
| Wake-Up Slap |
|
|
60 |
10 |
100% |
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| Pluck |
|
|
60 |
20 |
100% |
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| Punishment |
|
|
60 |
5 |
100% |
This attack's power increases the more the foe has powered up with stat changes. |
| Force Palm |
|
|
60 |
10 |
100% |
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
| Drain Punch |
|
|
60 |
5 |
100% |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| Avalanche |
|
|
60 |
10 |
100% |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Flame Wheel |
|
|
60 |
25 |
100% |
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
| Faint Attack |
|
|
60 |
20 |
100% |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Magnet Bomb |
|
|
60 |
20 |
-- |
The user launches a steel bomb that sticks to the target. This attack will not miss. |
| Bug Bite |
|
|
60 |
20 |
100% |
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| ViceGrip |
|
|
55 |
30 |
100% |
Huge, impressive pincers grip and squeeze the foe. |
| Razor Leaf |
|
|
55 |
25 |
95% |
A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
| Karate Chop |
|
|
50 |
25 |
100% |
The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| Cut |
|
|
50 |
30 |
95% |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Poison Fang |
|
|
50 |
15 |
100% |
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
| Rock Tomb |
|
|
50 |
10 |
80% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| Poison Tail |
|
|
50 |
25 |
100% |
An attack with a high critical-hit ratio. This tail attack may also poison the foe. |
| Rock Throw |
|
|
50 |
15 |
90% |
The user picks up and throws a small rock at the foe to attack. |
| Feint |
|
|
50 |
10 |
100% |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| Payback |
|
|
50 |
10 |
100% |
If the user can use this attack after the foe attacks, its power is doubled. |
| Assurance |
|
|
50 |
10 |
100% |
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| Bonemerang |
|
|
50 |
10 |
90% |
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. |
| Struggle |
|
|
50 |
1 |
100% |
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
| Metal Claw |
|
|
50 |
35 |
95% |
The foe is raked with steel claws. It may also raise the user's Attack stat. |
| Pound |
|
|
40 |
35 |
100% |
The foe is physically pounded with a long tail or a foreleg, etc. |
| Pay Day |
|
|
40 |
20 |
100% |
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
| Scratch |
|
|
40 |
35 |
100% |
Hard, pointed, and sharp claws rake the foe to inflict damage. |
| Covet |
|
|
40 |
40 |
100% |
The user endearingly approaches the foe, then steals the item the foe is holding. |
| Quick Attack |
|
|
40 |
30 |
100% |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| Bullet Punch |
|
|
40 |
30 |
100% |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
| Ice Shard |
|
|
40 |
30 |
100% |
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| Thief |
|
|
40 |
10 |
100% |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| Shadow Sneak |
|
|
40 |
30 |
100% |
The user extends its shadow and attacks the foe from behind. This move always goes first. |
| Mach Punch |
|
|
40 |
30 |
100% |
The user throws a punch at blinding speed. It is certain to strike first. |
| Aqua Jet |
|
|
40 |
20 |
100% |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| False Swipe |
|
|
40 |
40 |
100% |
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| Pursuit |
|
|
40 |
20 |
100% |
An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| Rock Smash |
|
|
40 |
15 |
100% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| Fake Out |
|
|
40 |
10 |
100% |
An attack that hits first and makes the target flinch. This move works only on the first turn. |
| Vine Whip |
|
|
35 |
15 |
100% |
The foe is struck with slender, whiplike vines to inflict damage. |
| Tackle |
|
|
35 |
35 |
95% |
A physical attack in which the user charges and slams into the foe with its whole body. |
| Peck |
|
|
35 |
35 |
100% |
The foe is jabbed with a sharply pointed beak or horn. |
| Clamp |
|
|
35 |
10 |
75% |
The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. |
| Double Hit |
|
|
35 |
10 |
90% |
The user slams the foe with a tail, etc. The target is hit twice in a row. |
| Double Kick |
|
|
30 |
30 |
100% |
The foe is quickly kicked twice in succession using both feet. |
| Ice Ball |
|
|
30 |
20 |
90% |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Astonish |
|
|
30 |
15 |
100% |
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| Rollout |
|
|
30 |
20 |
90% |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Twineedle |
|
|
25 |
20 |
100% |
The foe is stabbed twice by a pair of stingers. It may also poison the target. |
| Rock Blast |
|
|
25 |
10 |
80% |
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
| Bone Rush |
|
|
25 |
10 |
80% |
The user strikes at the foe with a hard bone two to five times in a row. |
| Knock Off |
|
|
20 |
20 |
100% |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| Rage |
|
|
20 |
20 |
100% |
While this move is in use, it gains attack power each time the user is hit in battle. |
| Lick |
|
|
20 |
30 |
100% |
The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
| Spike Cannon |
|
|
20 |
15 |
100% |
Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
| Leech Life |
|
|
20 |
15 |
100% |
A blood-draining attack. The user's HP is restored by half the damage taken by the target. |
| Rapid Spin |
|
|
20 |
40 |
100% |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Comet Punch |
|
|
18 |
15 |
85% |
The foe is hit with a flurry of punches that strike two to five times in a row. |
| Fury Swipes |
|
|
18 |
15 |
80% |
The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| DoubleSlap |
|
|
15 |
10 |
85% |
The foe is slapped repeatedly, back and forth, two to five times in a row. |
| Bind |
|
|
15 |
20 |
75% |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
| Fury Attack |
|
|
15 |
20 |
85% |
The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
| Wrap |
|
|
15 |
20 |
85% |
A long body or vines are used to wrap and squeeze the foe for two to five turns. |
| Arm Thrust |
|
|
15 |
20 |
100% |
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| Poison Sting |
|
|
15 |
35 |
100% |
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| Sand Tomb |
|
|
15 |
15 |
70% |
The user traps the foe inside a harshly raging sandstorm for two to five turns. |
| Barrage |
|
|
15 |
20 |
85% |
Round objects are hurled at the foe to strike two to five times in a row. |
| Pin Missile |
|
|
14 |
20 |
85% |
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
| Bullet Seed |
|
|
10 |
30 |
100% |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| Icicle Spear |
|
|
10 |
30 |
100% |
The user launches sharp icicles at the foe. It strikes two to five times in a row. |
| Constrict |
|
|
10 |
35 |
100% |
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| Triple Kick |
|
|
10 |
10 |
90% |
A consecutive three-kick attack that becomes more powerful with each successive hit. |
| Fury Cutter |
|
|
10 |
20 |
95% |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| Beat Up |
|
|
10 |
10 |
100% |
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
| Guillotine |
|
|
1 |
5 |
30% |
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
| Endeavor |
|
|
1 |
5 |
100% |
An attack move that cuts down the foe's HP to equal the user's HP. |
| Horn Drill |
|
|
1 |
5 |
30% |
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Low Kick |
|
|
1 |
20 |
100% |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Counter |
|
|
1 |
20 |
100% |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Seismic Toss |
|
|
1 |
20 |
100% |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Fissure |
|
|
1 |
5 |
30% |
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| Gyro Ball |
|
|
1 |
5 |
100% |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| Natural Gift |
|
|
1 |
15 |
100% |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Metal Burst |
|
|
1 |
10 |
100% |
The user retaliates against the foe that last inflicted damage on it with much greater power. |
| Bide |
|
|
1 |
10 |
100% |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Fling |
|
|
1 |
10 |
100% |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| Super Fang |
|
|
1 |
10 |
90% |
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
| Flail |
|
|
1 |
15 |
100% |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Reversal |
|
|
1 |
15 |
100% |
An all-out attack that becomes more powerful the less HP the user has. |
| Crush Grip |
|
|
1 |
5 |
100% |
The foe is crushed with great force. The attack is more powerful the more HP the foe has left. |
| Return |
|
|
1 |
20 |
100% |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Present |
|
|
1 |
15 |
90% |
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
| Frustration |
|
|
1 |
20 |
100% |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Magnitude |
|
|
1 |
30 |
100% |
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
There are a total of 191 Physical moves.