Physical Attacks

physical special none

Attack Type Class Pwr. PP Acc. Description
Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Selfdestruct normal physical 200 5 100% The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
Rock Wrecker rock physical 150 5 90% The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
Head Smash rock physical 150 5 80% The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Sky Attack flying physical 140 5 90% A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Mega Kick normal physical 120 5 75% The foe is attacked by a kick launched with muscle-packed power.
Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Volt Tackle electric physical 120 15 100% The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Close Combat fighting physical 120 5 100% The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Flare Blitz fire physical 120 15 100% The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Brave Bird flying physical 120 15 100% The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Power Whip grass physical 120 10 85% The user violently whirls its vines or tentacles to harshly lash the foe.
Gunk Shot poison physical 120 5 70% The user shoots filthy garbage at the foe to attack. It may also poison the target.
Wood Hammer grass physical 120 15 100% The user slams its rugged body into the foe to attack. The user also sustains serious damage.
Outrage dragon physical 120 15 100% The user rampages and attacks for two to three turns. However, it then becomes confused.
Shadow Force ghost physical 120 5 100% The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
Megahorn bug physical 120 10 85% Utilizing its tough and impressive horn, the user rams into the foe with no letup.
Meteor Mash steel physical 100 10 85% The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
Hammer Arm fighting physical 100 10 90% The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Egg Bomb normal physical 100 10 75% A large egg is hurled with maximum force at the foe to inflict damage.
Skull Bash normal physical 100 15 100% The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Hi Jump Kick fighting physical 100 20 90% The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Dragon Rush dragon physical 100 10 75% The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Sacred Fire fire physical 100 5 95% The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
DynamicPunch fighting physical 100 5 50% The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Cross Chop fighting physical 100 5 80% The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Fly flying physical 90 15 95% The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Thrash normal physical 90 20 100% The user rampages and attacks for two to three turns. It then becomes confused, however.
Leaf Blade grass physical 90 15 100% The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Crabhammer water physical 90 10 85% The foe is hammered with a large pincer. This move has a high critical-hit ratio.
Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Attack Order bug physical 90 15 100% The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
Jump Kick fighting physical 85 25 95% The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Blaze Kick fire physical 85 10 90% The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Sky Uppercut fighting physical 85 15 90% The user attacks the foe with an uppercut thrown skyward with force.
Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Mega Punch normal physical 80 20 85% The foe is slugged by a punch thrown with muscle-packed power.
Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Drill Peck flying physical 80 20 100% A corkscrewing attack with the sharp beak acting as a drill.
Submission fighting physical 80 25 80% The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Dragon Claw dragon physical 80 15 100% The user slashes the foe with huge, sharp claws.
Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Seed Bomb grass physical 80 15 100% The user slams a barrage of hard-shelled seeds down on the foe from above.
X-Scissor bug physical 80 15 100% The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Hyper Fang normal physical 80 15 90% The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Iron Head steel physical 80 15 100% The foe slams the target with its steel-hard head. It may also make the target flinch.
Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
ExtremeSpeed normal physical 80 5 100% The user charges the foe at blinding speed. This attack always goes before any other move.
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
Crush Claw normal physical 75 10 95% The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Headbutt normal physical 70 15 100% The user sticks its head out and rams straight forward. It may make the foe flinch.
Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
U-Turn bug physical 70 20 100% After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Night Slash dark physical 70 15 100% The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Dizzy Punch normal physical 70 10 100% The foe is hit with a rhythmically launched punch that may also leave it confused.
Slash normal physical 70 20 100% The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Shadow Claw ghost physical 70 15 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Psycho Cut psychic physical 70 20 100% The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Cross Poison poison physical 70 20 100% A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
Steel Wing steel physical 70 25 90% The foe is hit with wings of steel. It may also raise the user's Defense stat.
Vital Throw fighting physical 70 10 100% The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Stomp normal physical 65 20 100% The foe is stomped with a big foot. It may also make the target flinch.
Horn Attack normal physical 65 25 100% The foe is jabbed with a sharply pointed horn to inflict damage.
Bone Club ground physical 65 20 85% The user clubs the foe with a bone. It may also make the target flinch.
Thunder Fang electric physical 65 15 95% The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Ice Fang ice physical 65 15 95% The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Fire Fang fire physical 65 15 95% The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Spark electric physical 65 20 100% The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
SmellingSalt normal physical 60 10 100% This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Wing Attack flying physical 60 35 100% The foe is struck with large, imposing wings spread wide to inflict damage.
Revenge fighting physical 60 10 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Rolling Kick fighting physical 60 15 85% The user cuts a quick spin and lashes out with a sharp kick.
Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
Needle Arm grass physical 60 15 100% The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Shadow Punch ghost physical 60 20 100% The user throws a punch at the foe from the shadows. The punch lands without fail.
Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
Wake-Up Slap fighting physical 60 10 100% This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Pluck flying physical 60 20 100% The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
Punishment dark physical 60 5 100% This attack's power increases the more the foe has powered up with stat changes.
Force Palm fighting physical 60 10 100% The foe is attacked with a shock wave. It may also leave the target paralyzed.
Drain Punch fighting physical 60 5 100% An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Avalanche ice physical 60 10 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Flame Wheel fire physical 60 25 100% The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Faint Attack dark physical 60 20 100% The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Magnet Bomb steel physical 60 20 -- The user launches a steel bomb that sticks to the target. This attack will not miss.
Bug Bite bug physical 60 20 100% The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
ViceGrip normal physical 55 30 100% Huge, impressive pincers grip and squeeze the foe.
Razor Leaf grass physical 55 25 95% A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Karate Chop fighting physical 50 25 100% The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Poison Fang poison physical 50 15 100% The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
Poison Tail poison physical 50 25 100% An attack with a high critical-hit ratio. This tail attack may also poison the foe.
Rock Throw rock physical 50 15 90% The user picks up and throws a small rock at the foe to attack.
Feint normal physical 50 10 100% An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
Assurance dark physical 50 10 100% If the foe has already taken some damage in the same turn, this attack's power is doubled.
Bonemerang ground physical 50 10 90% The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Struggle normal physical 50 1 100% An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Metal Claw steel physical 50 35 95% The foe is raked with steel claws. It may also raise the user's Attack stat.
Pound normal physical 40 35 100% The foe is physically pounded with a long tail or a foreleg, etc.
Pay Day normal physical 40 20 100% Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Quick Attack normal physical 40 30 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Bullet Punch steel physical 40 30 100% The user strikes with a tough punch as fast as a bullet. This move always goes first.
Ice Shard ice physical 40 30 100% The user flash freezes chunks of ice and hurls them. This move always goes first.
Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
Shadow Sneak ghost physical 40 30 100% The user extends its shadow and attacks the foe from behind. This move always goes first.
Mach Punch fighting physical 40 30 100% The user throws a punch at blinding speed. It is certain to strike first.
Aqua Jet water physical 40 20 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
False Swipe normal physical 40 40 100% A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Pursuit dark physical 40 20 100% An attack move that inflicts double damage if used on a foe that is switching out of battle.
Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
Vine Whip grass physical 35 15 100% The foe is struck with slender, whiplike vines to inflict damage.
Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
Peck flying physical 35 35 100% The foe is jabbed with a sharply pointed beak or horn.
Clamp water physical 35 10 75% The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
Double Hit normal physical 35 10 90% The user slams the foe with a tail, etc. The target is hit twice in a row.
Double Kick fighting physical 30 30 100% The foe is quickly kicked twice in succession using both feet.
Ice Ball ice physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Astonish ghost physical 30 15 100% The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Twineedle bug physical 25 20 100% The foe is stabbed twice by a pair of stingers. It may also poison the target.
Rock Blast rock physical 25 10 80% The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
Bone Rush ground physical 25 10 80% The user strikes at the foe with a hard bone two to five times in a row.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Rage normal physical 20 20 100% While this move is in use, it gains attack power each time the user is hit in battle.
Lick ghost physical 20 30 100% The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Spike Cannon normal physical 20 15 100% Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Leech Life bug physical 20 15 100% A blood-draining attack. The user's HP is restored by half the damage taken by the target.
Rapid Spin normal physical 20 40 100% A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Comet Punch normal physical 18 15 85% The foe is hit with a flurry of punches that strike two to five times in a row.
Fury Swipes normal physical 18 15 80% The foe is raked with sharp claws or scythes for two to five times in quick succession.
DoubleSlap normal physical 15 10 85% The foe is slapped repeatedly, back and forth, two to five times in a row.
Bind normal physical 15 20 75% A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Fury Attack normal physical 15 20 85% The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Wrap normal physical 15 20 85% A long body or vines are used to wrap and squeeze the foe for two to five turns.
Arm Thrust fighting physical 15 20 100% The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Poison Sting poison physical 15 35 100% The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
Sand Tomb ground physical 15 15 70% The user traps the foe inside a harshly raging sandstorm for two to five turns.
Barrage normal physical 15 20 85% Round objects are hurled at the foe to strike two to five times in a row.
Pin Missile bug physical 14 20 85% Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Bullet Seed grass physical 10 30 100% The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Icicle Spear ice physical 10 30 100% The user launches sharp icicles at the foe. It strikes two to five times in a row.
Constrict normal physical 10 35 100% The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Triple Kick fighting physical 10 10 90% A consecutive three-kick attack that becomes more powerful with each successive hit.
Fury Cutter bug physical 10 20 95% The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Beat Up dark physical 10 10 100% The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Guillotine normal physical 1 5 30% A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Horn Drill normal physical 1 5 30% The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Low Kick fighting physical 1 20 100% A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss fighting physical 1 20 100% The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
Fissure ground physical 1 5 30% The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
Metal Burst steel physical 1 10 100% The user retaliates against the foe that last inflicted damage on it with much greater power.
Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
Super Fang normal physical 1 10 90% The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Reversal fighting physical 1 15 100% An all-out attack that becomes more powerful the less HP the user has.
Crush Grip normal physical 1 5 100% The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
Present normal physical 1 15 90% The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
Magnitude ground physical 1 30 100% The user looses a ground-shaking quake affecting everyone in battle. Its power varies.

There are a total of 191 Physical moves.

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