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#007 - Squirtle

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Squirtle
Squirtle Squirtle
NormalShiny
Japanese Name:
ゼニガメ/Zenigame
Dex Numbers:
National: 007
Johto: 232
Hoenn: ---
Sinnoh: ---
<-Charizard #006 Charizard water #008 Wartortle Wartortle->

Squirtle's Stats
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Pokemon Base Stats



Max Med Min
HP:
44
292 292 292
Attack:
48
214 195 175
Defense:
65
251 229 206
Special Attack:
50
218 199 179
Special Defense:
64
249 227 204
Speed:
43
203 185 166
Average:
52.3
Base Stat Total: 314
Pokemon Abilities
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Torrent Powers up Water-type moves in a pinch.
When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage.
Flavor
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Species:Tiny Turtle Color:Blue
Height:0.5 m or 1' 7" Weight:9 kg or 19.84 lbs
Habitat: Water's Edge Pawprint: Squirtle's Footprint
Diamond:
Pearl:
Platinum:
It shelters itself in its shell, then strikes back with spouts of water at every opportunity.
As a Wild Pokemon
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Pal Park Location: Pond
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 66
Effort Points: 1 Defense
Evolution Chain
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Breeding
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Gender Ratio: 12.5% Fem., 87.5% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 1: Monster
Breeding Group 2: 2: Water 1
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
4 4 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
7 7 Bubble water special 20 30 100% A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
10 10 Withdraw water none -- 40 100% The user withdraws its body into its hard shell, raising its Defense stat.
13 13 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
16 16 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
19 19 Rapid Spin normal physical 20 40 100% A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
22 22 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 25 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
28 28 Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
31 31 Skull Bash normal physical 100 15 100% The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
-- 34 Iron Defense steel none -- 15 100% The user hardens its body's surface like iron, sharply raising its Defense stat.
34 37 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
37 40 Hydro Pump water special 120 5 80% The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Mist ice none -- 30 100% The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Haze ice none -- 30 100% The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Mirror Coat psychic special 1 20 100% A retaliation move that counters any special attack, inflicting double the damage taken.
Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Refresh normal none -- 20 100% The user rests to cure itself of a poisoning, burn, or paralysis.
Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Muddy Water water special 95 10 85% The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Aqua Ring water none -- 20 -- The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Jet water physical 40 20 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Iron Defense steel none -- 15 100% The user hardens its body's surface like iron, sharply raising its Defense stat.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Extra St00fz
A Squirtle uses Water Gun from the top of a cliff. He shoots the water up with an initial velocity of 30 m/s at an angle of 15 degrees above the horizontal. If the cliff is 100 meters tall, how long does it take for the Water Gun to hit the ground?
Don't bother answering. Physicist Geo knows the answer. >:D

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