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#024 - Arbok

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Arbok
Arbok Arbok
NormalShiny
Japanese Name:
アーボック/Aabokku
Dex Numbers:
National: 024
Johto: 051
Hoenn: ---
Sinnoh: ---
<-Ekans #023 Ekans poison #025 Pikachu Pikachu->

Arbok's Stats
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Pokemon Base Stats



Max Med Min
HP:
60
324 324 324
Attack:
85
295 269 242
Defense:
69
260 237 213
Special Attack:
65
251 229 206
Special Defense:
79
282 257 231
Speed:
80
284 259 233
Average:
73
Base Stat Total: 438
Pokemon Abilities
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Shed Skin The Pokémon may heal its own status problems.
Each turn, this Pokemon has a 1/3 chance of its status becoming normal.
Intimidate Lowers the foe's Attack stat.
This Pokemon lowers the enemy's Attack one level when it enters battle.
Flavor
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Species:Cobra Color:Purple
Height:3.5 m or 11' 5" Weight:65 kg or 143.3 lbs
Habitat: Grassland Pawprint: Arbok's Footprint
Diamond:
Pearl:
Platinum:
The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
As a Wild Pokemon
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Pal Park Location: Forest
Capture Rate: 90
Wild Held Items: None
Base Happiness: 70
Base Experience: 147
Effort Points: 2 Attack
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 5: Ground
Breeding Group 2: 14: Dragon
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Wrap normal physical 15 20 85% A long body or vines are used to wrap and squeeze the foe for two to five turns.
1 1 Thunder Fang electric physical 65 15 95% The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
1 1 Fire Fang fire physical 65 15 95% The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
1 1 Ice Fang ice physical 65 15 95% The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
9 9 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
1 1 Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
4 4 Poison Sting poison physical 15 35 100% The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
9 9 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
12 12 Glare normal none -- 30 75% The user intimidates the foe with the pattern on its belly to cause paralysis.
17 17 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
20 20 Acid poison special 40 30 100% The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
22 22 Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
28 28 Swallow normal none -- 10 100% The power stored using the move Stockpile is absorbed by the user to heal its HP.
28 28 Spit Up normal special 1 10 100% The power stored using the move Stockpile is released at once in an attack.
28 28 Stockpile normal none -- 20 100% The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
34 34 Mud Bomb ground special 65 10 85% The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
42 42 Gastro Acid poison none -- 10 100% The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
48 48 Haze ice none -- 30 100% The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
56 56 Gunk Shot poison physical 120 5 70% The user shoots filthy garbage at the foe to attack. It may also poison the target.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Giga Drain grass special 60 10 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb poison special 90 10 100% The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse dark special 80 15 100% The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
Pursuit dark physical 40 20 100% An attack move that inflicts double damage if used on a foe that is switching out of battle.
Beat Up dark physical 10 10 100% The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Poison Fang poison physical 50 15 100% The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Poison Tail poison physical 50 25 100% An attack with a high critical-hit ratio. This tail attack may also poison the foe.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Gastro Acid poison none -- 10 100% The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Seed Bomb grass physical 80 15 100% The user slams a barrage of hard-shelled seeds down on the foe from above.
Gunk Shot poison physical 120 5 70% The user shoots filthy garbage at the foe to attack. It may also poison the target.

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