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#039 - Jigglypuff

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Jigglypuff
Jigglypuff Jigglypuff
NormalShiny
Japanese Name:
プリン/Purin
Dex Numbers:
National: 039
Johto: 044
Hoenn: 138
Sinnoh: ---
<-Ninetales #038 Ninetales normal #040 Wigglytuff Wigglytuff->

Jigglypuff's Stats
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Pokemon Base Stats



Max Med Min
HP:
115
434 434 434
Attack:
45
207 189 170
Defense:
20
152 139 125
Special Attack:
45
207 189 170
Special Defense:
25
163 149 134
Speed:
20
152 139 125
Average:
45
Base Stat Total: 270
Pokemon Abilities
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Cute Charm Contact with the Pokémon may cause infatuation.
Enemy Pokemon have a 30% chance of becoming Attracted every time they touch this Pokemon.
Flavor
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Species:Balloon Color:Pink
Height:0.5 m or 1' 7" Weight:5.5 kg or 12.13 lbs
Habitat: Grassland Pawprint: Jigglypuff's Footprint
Diamond:
Pearl:
Platinum:
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 170
Wild Held Items: None
Base Happiness: 70
Base Experience: 76
Effort Points: 2 HP
Evolution Chain
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Breeding
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Gender Ratio: 75.2% Fem., 24.8% Male
Steps to Hatch: 2,560
Exp to Level 100: 800,000 Points
Breeding Group: 6: Fairy
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Sing normal none -- 15 55% A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
5 5 Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
9 9 Pound normal physical 40 35 100% The foe is physically pounded with a long tail or a foreleg, etc.
13 13 Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
17 17 Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
21 21 DoubleSlap normal physical 15 10 85% The foe is slapped repeatedly, back and forth, two to five times in a row.
25 25 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
29 29 Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
33 33 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
37 37 Wake-Up Slap fighting physical 60 10 100% This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
41 41 Mimic normal none -- 10 100% The user copies the move last used by the foe. The move can be used for the rest of the battle.
45 45 Hyper Voice normal special 90 10 100% The user lets loose a horribly echoing shout with the power to inflict damage.
49 49 Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49 Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch fighting physical 60 5 100% An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Faint Attack dark physical 60 20 100% The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Perish Song normal none -- 5 100% Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Present normal physical 1 15 90% The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Wish normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Fake Tears dark none -- 20 100% The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Gravity psychic none -- 5 -- Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.

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