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#053 - Persian

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Persian
Persian Persian
NormalShiny
Japanese Name:
ペルシアン/Perushian
Dex Numbers:
National: 053
Johto: 137
Hoenn: ---
Sinnoh: ---
<-Meowth #052 Meowth normal #054 Psyduck Psyduck->

Persian's Stats
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Pokemon Base Stats



Max Med Min
HP:
65
334 334 334
Attack:
70
262 239 215
Defense:
60
240 219 197
Special Attack:
65
251 229 206
Special Defense:
65
251 229 206
Speed:
115
361 329 296
Average:
73.3
Base Stat Total: 440
Pokemon Abilities
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Technician Powers up the Pokémon's weaker moves.
This Pokemon inflicts 50% more damage with moves that have power of 60 or less. Hidden Power is not affected.
Limber The Pokémon is protected from paralysis.
This Pokemon cannot become Paralyzed.
Flavor
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Species:Classy Cat Color:Yellow
Height:1 m or 3' 3" Weight:32 kg or 70.55 lbs
Habitat: Urban Pawprint: Persian's Footprint
Diamond:
Pearl:
A very haughty Pokémon. Among fans, the size of the jewel in its forehead is a topic of much talk.
Platinum: A very haughty Pokemon. Among fans, the size of the jewel in its forehead is a topic of much talk.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 90
Wild Held Items: Quick Claw - 5%
Base Happiness: 70
Base Experience: 148
Effort Points: 2 Speed
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
9 9 Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
1 1 Switcheroo dark none -- 10 100% The user trades held items with the foe faster than the eye can follow.
6 6 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
1 1 Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
1 1 Switcheroo dark none -- 10 100% The user trades held items with the foe faster than the eye can follow.
6 6 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
9 9 Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
14 14 Fury Swipes normal physical 18 15 80% The foe is raked with sharp claws or scythes for two to five times in quick succession.
17 17 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
22 22 Faint Attack dark physical 60 20 100% The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
25 25 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
32 32 Power Gem rock special 70 20 100% The user attacks with a ray of light that sparkles as if it were made of gemstones.
37 37 Slash normal physical 70 20 100% The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
44 44 Nasty Plot dark none -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
49 49 Assurance dark physical 50 10 100% If the foe has already taken some damage in the same turn, this attack's power is doubled.
56 56 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
61 61 Night Slash dark physical 70 15 100% The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
-- 68 Feint normal physical 50 10 100% An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo dark none -- 15 100% It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw ghost physical 70 15 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse dark special 80 15 100% The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn bug physical 70 20 100% After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Hypnosis psychic none -- 20 70% The user employs hypnotic suggestion to make the target fall into a deep sleep.
Amnesia psychic none -- 20 100% The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
Assist normal none -- 20 100% The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Odor Sleuth normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Punishment dark physical 60 5 100% This attack's power increases the more the foe has powered up with stat changes.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Seed Bomb grass physical 80 15 100% The user slams a barrage of hard-shelled seeds down on the foe from above.
Gunk Shot poison physical 120 5 70% The user shoots filthy garbage at the foe to attack. It may also poison the target.

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