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#059 - Arcanine

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Arcanine
Arcanine Arcanine
NormalShiny
Japanese Name:
ウインディ/Uindi
Dex Numbers:
National: 059
Johto: 128
Hoenn: ---
Sinnoh: ---
<-Growlithe #058 Growlithe fire #060 Poliwag Poliwag->

Arcanine's Stats
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Pokemon Base Stats



Max Med Min
HP:
90
384 384 384
Attack:
110
350 319 287
Defense:
80
284 259 233
Special Attack:
100
328 299 269
Special Defense:
80
284 259 233
Speed:
95
317 289 260
Average:
92.5
Base Stat Total: 555
Pokemon Abilities
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Intimidate Lowers the foe's Attack stat.
This Pokemon lowers the enemy's Attack one level when it enters battle.
Flash Fire Powers up Fire-type moves if hit by a fire move.
When this Pokemon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle.
Flavor
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Species:Legendary Color:Brown
Height:1.9 m or 6' 2" Weight:155 kg or 341.72 lbs
Habitat: Grassland Pawprint: Arcanine's Footprint
Diamond:
Pearl:
Platinum:
Its proud and regal appearance has captured the hearts of people since long ago.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 75
Wild Held Items: Rawst Berry - 100%
Base Happiness: 70
Base Experience: 213
Effort Points: 2 Attack
Evolution Chain
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Breeding
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Gender Ratio: 24.8% Fem., 75.2% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,250,000 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Thunder Fang electric physical 65 15 95% The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
1 1 Odor Sleuth normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
1 1 Fire Fang fire physical 65 15 95% The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
1 1 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
1 1 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
39 39 ExtremeSpeed normal physical 80 5 100% The user charges the foe at blinding speed. This attack always goes before any other move.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM50 Overheat fire special 140 5 90% The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse dragon special 90 10 100% The foe is attacked with a shock wave generated by the user's gaping mouth.
TM61 Will-O-Wisp fire none -- 15 75% The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Thrash normal physical 90 20 100% The user rampages and attacks for two to three turns. It then becomes confused, however.
Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Fire Spin fire special 15 15 70% The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Heat Wave fire special 100 10 90% The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Howl normal none -- 40 100% The user howls loudly to raise its spirit, boosting its Attack stat.
Flare Blitz fire physical 120 15 100% The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Heat Wave fire special 100 10 90% The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Iron Head steel physical 80 15 100% The foe slams the target with its steel-hard head. It may also make the target flinch.

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