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#062 - Poliwrath

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Poliwrath
Poliwrath Poliwrath
NormalShiny
Japanese Name:
ニョロボン/Nyorobon
Dex Numbers:
National: 062
Johto: 074
Hoenn: ---
Sinnoh: ---
<-Poliwhirl #061 Poliwhirl water fighting #063 Abra Abra->

Poliwrath's Stats
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Pokemon Base Stats



Max Med Min
HP:
90
384 384 384
Attack:
85
295 269 242
Defense:
95
317 289 260
Special Attack:
70
262 239 215
Special Defense:
90
306 279 251
Speed:
70
262 239 215
Average:
83.3
Base Stat Total: 500
Pokemon Abilities
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Water Absorb Restores HP if hit by a Water-type move.
Damage from Water moves instead heals up to 1/4 of this Pokemon's max HP.
Damp Prevents combatants from self destructing.
Neither this Pokemon nor the enemy can use Explosion or Selfdestruct.
Flavor
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Species:Tadpole Color:Blue
Height:1.3 m or 4' 3" Weight:54 kg or 119.05 lbs
Habitat: Water's Edge Pawprint: Poliwrath's Footprint
Diamond:
Pearl:
Platinum:
With its extremely tough muscles, it can keep swimming in the Pacific Ocean without resting.
As a Wild Pokemon
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Pal Park Location: Pond
Capture Rate: 45
Wild Held Items: King's Rock - 5%
Base Happiness: 70
Base Experience: 185
Effort Points: 3 Defense
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 2: Water 1
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 DoubleSlap normal physical 15 10 85% The foe is slapped repeatedly, back and forth, two to five times in a row.
1 1 Hypnosis psychic none -- 20 70% The user employs hypnotic suggestion to make the target fall into a deep sleep.
1 1 Submission fighting physical 80 25 80% The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
1 1 BubbleBeam water special 65 20 100% A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
43 43 DynamicPunch fighting physical 100 5 50% The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
53 53 Mind Reader normal none -- 40 100% The user senses the foe's movements with its mind to ensure its next attack does not miss.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM08 Bulk Up fighting none -- 20 100% The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast fighting special 120 5 70% The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Mist ice none -- 30 100% The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
BubbleBeam water special 65 20 100% A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Haze ice none -- 30 100% The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Splash normal none -- 40 100% The user just flops and splashes around to no effect at all...
Mind Reader normal none -- 40 100% The user senses the foe's movements with its mind to ensure its next attack does not miss.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Refresh normal none -- 20 100% The user rests to cure itself of a poisoning, burn, or paralysis.
Ice Ball ice physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Mud Shot ground special 55 15 95% The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
Water Sport water none -- 15 100% The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Vacuum Wave fighting special 40 30 100% The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

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