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#064 - Kadabra

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Kadabra
Kadabra Kadabra
NormalShiny
Kadabra Kadabra
Female Sprites
Japanese Name:
ユンゲラー/Yungeraa
Dex Numbers:
National: 064
Johto: 090
Hoenn: 040
Sinnoh: 021
<-Abra #063 Abra psychic #065 Alakazam Alakazam->

Kadabra's Stats
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Pokemon Base Stats



Max Med Min
HP:
40
284 284 284
Attack:
35
185 169 152
Defense:
30
174 159 143
Special Attack:
120
372 339 305
Special Defense:
70
262 239 215
Speed:
105
339 309 278
Average:
66.7
Base Stat Total: 400
Pokemon Abilities
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Inner Focus The Pokémon is protected from flinching.
This Pokemon will not Flinch.
Synchronize Passes on a burn, poison, or paralysis to the foe.
When this Pokemon becomes Burned, Paralyzed, or Poisoned, the enemy does too.
Flavor
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Species:Psi Color:Brown
Height:1.3 m or 4' 3" Weight:56.5 kg or 124.56 lbs
Habitat: Urban Pawprint: Kadabra's Footprint
Diamond: If one is nearby, an eerie shadow appears on TV screens. Seeing the shadow is said to bring bad luck.
Pearl: When it uses its psychic power, it emits strong alpha waves that can ruin precision devices.
Platinum: It stares at its silver spoon to focus its mind. It emits more alpha waves while doing so.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 100
Wild Held Items: TwistedSpoon - 5%
Base Happiness: 70
Base Experience: 145
Effort Points: 2 Sp. Attack
Evolution Chain
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Breeding
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Gender Ratio: 24.8% Fem., 75.2% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 8: Humanshape
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Teleport psychic none -- 20 100% Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
1 1 Kinesis psychic none -- 15 80% The user distracts the foe by bending a spoon. It may lower the target's accuracy.
16 16 Confusion psychic special 50 25 100% The foe is hit by a weak telekinetic force. It may also leave the foe confused.
18 18 Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
22 22 Miracle Eye psychic none -- 40 -- Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
24 24 Psybeam psychic special 65 20 100% The foe is attacked with a peculiar ray. It may also leave the target confused.
28 28 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
30 30 Recover normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its max HP.
34 34 Psycho Cut psychic physical 70 20 100% The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
36 36 Role Play psychic none -- 10 100% The user mimics the foe completely, copying the foe's natural ability.
40 40 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
42 42 Future Sight psychic special 80 15 90% Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
46 46 Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind psychic none -- 20 100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap psychic none -- 10 100% The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
TM53 Energy Ball grass special 80 10 100% The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch fighting physical 60 5 100% An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM63 Embargo dark none -- 15 100% It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM67 Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room psychic none -- 5 -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Barrier psychic none -- 30 100% The user throws up a sturdy wall that sharply raises its Defense stat.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Power Trick psychic none -- 10 -- The user employs its psychic power to switch its Attack with its Defense stat.
Guard Swap psychic none -- 10 -- The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

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