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#067 - Machoke

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Machoke
Machoke Machoke
NormalShiny
Japanese Name:
ゴーリキー/Goorikii
Dex Numbers:
National: 067
Johto: 141
Hoenn: 074
Sinnoh: 041
<-Machop #066 Machop fighting #068 Machamp Machamp->

Machoke's Stats
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Pokemon Base Stats



Max Med Min
HP:
80
364 364 364
Attack:
100
328 299 269
Defense:
70
262 239 215
Special Attack:
50
218 199 179
Special Defense:
60
240 219 197
Speed:
45
207 189 170
Average:
67.5
Base Stat Total: 405
Pokemon Abilities
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No Guard Ensures the Pokémon and its foe's attacks land.
All damage-inflicting moves have 100% Accuracy while this Pokemon is in battle.
Guts Boosts Attack if there is a status problem.
When this Pokemon has a major status ailment, its Attack increases by 50%.
Flavor
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Species:Superpower Color:Gray
Height:1.5 m or 4' 11" Weight:70.5 kg or 155.43 lbs
Habitat: Mountain Pawprint: Machoke's Footprint
Diamond: MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy.
Pearl: It can lift a dump truck with one hand. Using that power, it helps people with heavy jobs.
Platinum: It happily carries heavy cargo to toughen up. It willingly does hard work for people.
As a Wild Pokemon
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Pal Park Location: Mountain
Capture Rate: 90
Wild Held Items: None
Base Happiness: 70
Base Experience: 146
Effort Points: 2 Attack
Evolution Chain
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Breeding
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Gender Ratio: 24.8% Fem., 75.2% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 8: Humanshape
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
7 7 Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
1 1 Low Kick fighting physical 1 20 100% A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
1 1 Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
7 7 Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10 10 Karate Chop fighting physical 50 25 100% The foe is attacked with a sharp chop. It has a high critical-hit ratio.
13 13 Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
19 19 Seismic Toss fighting physical 1 20 100% The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
22 22 Revenge fighting physical 60 10 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
25 25 Vital Throw fighting physical 70 10 100% The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
32 32 Submission fighting physical 80 25 80% The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
36 36 Wake-Up Slap fighting physical 60 10 100% This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
40 40 Cross Chop fighting physical 100 5 80% The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
44 44 Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
51 51 DynamicPunch fighting physical 100 5 50% The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up fighting none -- 20 100% The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast fighting special 120 5 70% The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Rolling Kick fighting physical 60 15 85% The user cuts a quick spin and lashes out with a sharp kick.
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Meditate psychic none -- 40 100% The user meditates to awaken the power deep within its body and raise its Attack stat.
Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
SmellingSalt normal physical 60 10 100% This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Close Combat fighting physical 120 5 100% The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
Bullet Punch steel physical 40 30 100% The user strikes with a tough punch as fast as a bullet. This move always goes first.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Vacuum Wave fighting special 40 30 100% The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

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