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#075 - Graveler

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Graveler
Graveler Graveler
NormalShiny
Japanese Name:
ゴローン/Goroon
Dex Numbers:
National: 075
Johto: 035
Hoenn: 058
Sinnoh: 032
<-Geodude #074 Geodude rock ground #076 Golem Golem->

Graveler's Stats
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Pokemon Base Stats



Max Med Min
HP:
55
314 314 314
Attack:
95
317 289 260
Defense:
115
361 329 296
Special Attack:
45
207 189 170
Special Defense:
45
207 189 170
Speed:
35
185 169 152
Average:
65
Base Stat Total: 390
Pokemon Abilities
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Rock Head Protects the Pokémon from recoil damage.
This Pokemon does not receive any recoil from moves.
Sturdy The Pokémon is protected against 1-hit KO attacks.
One-hit KO moves do not work on this Pokemon.
Flavor
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Species:Rock Color:Brown
Height:1 m or 3' 3" Weight:105 kg or 231.49 lbs
Habitat: Mountain Pawprint: Graveler's Footprint
Diamond: GRAVELER make their homes on sheer cliff faces by gouging out numerous horizontal holes.
Pearl: It tumbles down slopes, heedless of any body parts chipping off. It eats a ton of rocks daily.
Platinum: It rolls on mountain paths to move. Once it builds momentum, no Pokemon can stop it without difficulty.
As a Wild Pokemon
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Pal Park Location: Mountain
Capture Rate: 120
Wild Held Items: Everstone - 5%
Base Happiness: 70
Base Experience: 134
Effort Points: 2 Defense
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 3,840
Exp to Level 100: 1,059,860 Points
Breeding Group: 10: Mineral
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
4 4 Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
1 1 Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
8 8 Rock Polish rock none -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
4 4 Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
8 8 Rock Polish rock none -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
11 11 Rock Throw rock physical 50 15 90% The user picks up and throws a small rock at the foe to attack.
15 15 Magnitude ground physical 1 30 100% The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
18 18 Selfdestruct normal physical 200 5 100% The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
22 22 Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
27 27 Rock Blast rock physical 25 10 80% The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
33 33 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
38 38 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
44 44 Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
49 49 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM69 Rock Polish rock none -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Mega Punch normal physical 80 20 85% The foe is slugged by a punch thrown with muscle-packed power.
Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Block normal none -- 5 100% The user blocks the foe's way with arms spread wide to prevent escape.
Hammer Arm fighting physical 100 10 90% The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Earth Power ground special 90 10 100% The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.

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