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#081 - Magnemite

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Magnemite
Magnemite Magnemite
NormalShiny
Japanese Name:
コイル/Koiru
Dex Numbers:
National: 081
Johto: 118
Hoenn: 082
Sinnoh: ---
<-Slowbro #080 Slowbro electric steel #082 Magneton Magneton->

Magnemite's Stats
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Pokemon Base Stats



Max Med Min
HP:
25
254 254 254
Attack:
35
185 169 152
Defense:
70
262 239 215
Special Attack:
95
317 289 260
Special Defense:
55
229 209 188
Speed:
45
207 189 170
Average:
54.2
Base Stat Total: 325
Pokemon Abilities
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Magnet Pull Prevents Steel-type Pokémon from escaping.
Steel enemies cannot run or be switched out.
Sturdy The Pokémon is protected against 1-hit KO attacks.
One-hit KO moves do not work on this Pokemon.
Flavor
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Species:Magnet Color:Gray
Height:0.3 m or 0' 11" Weight:6 kg or 13.23 lbs
Habitat: Rough Terrain Pawprint: Magnemite's Footprint
Diamond:
Pearl:
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Platinum: The faster the units at its sides rotate, the greater the magnetic force they generate.
As a Wild Pokemon
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Pal Park Location: Mountain
Capture Rate: 190
Wild Held Items: Metal Coat - 5%
Base Happiness: 70
Base Experience: 89
Effort Points: 1 Sp. Attack
Evolution Chain
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Breeding
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Gender Ratio: Genderless
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 10: Mineral
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
1 1 Metal Sound steel none -- 40 85% A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
6 6 ThunderShock electric special 40 30 100% A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
11 11 Supersonic normal none -- 20 55% The user generates odd sound waves from its body. It may confuse the target.
14 14 SonicBoom normal special 1 20 90% The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
17 17 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
22 22 Spark electric physical 65 20 100% The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
27 27 Lock-On normal none -- 5 100% The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
30 30 Magnet Bomb steel physical 60 20 -- The user launches a steel bomb that sticks to the target. This attack will not miss.
33 33 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
38 38 Discharge electric special 80 15 100% A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
43 43 Mirror Shot steel special 65 10 85% The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
46 46 Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.
49 49 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
54 54 Zap Cannon electric special 120 5 50% The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM67 Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon steel special 80 10 100% The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Magnemite doesn't learn any egg moves!
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Iron Defense steel none -- 15 100% The user hardens its body's surface like iron, sharply raising its Defense stat.
Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.

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