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#087 - Dewgong

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Dewgong
Dewgong Dewgong
NormalShiny
Japanese Name:
ジュゴン/Jugon
Dex Numbers:
National: 087
Johto: 177
Hoenn: ---
Sinnoh: ---
<-Seel #086 Seel water ice #088 Grimer Grimer->

Dewgong's Stats
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Pokemon Base Stats



Max Med Min
HP:
90
384 384 384
Attack:
70
262 239 215
Defense:
80
284 259 233
Special Attack:
70
262 239 215
Special Defense:
95
317 289 260
Speed:
70
262 239 215
Average:
79.2
Base Stat Total: 475
Pokemon Abilities
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Hydration Heals status problems if it is raining.
This Pokemon is cured of any major status effects during Rain Dance.
Thick Fat Raises resistance to Fire-and Ice-type moves.
Fire and Ice moves only do half damage against this Pokemon.
Flavor
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Species:Sea Lion Color:White
Height:1.7 m or 5' 6" Weight:120 kg or 264.55 lbs
Habitat: Sea Pawprint: Dewgong's Footprint
Diamond:
Pearl:
Platinum:
In snow, the pure white coat covering its body obscures it from predators.
As a Wild Pokemon
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Pal Park Location: Ocean
Capture Rate: 75
Wild Held Items: None
Base Happiness: 70
Base Experience: 176
Effort Points: 2 Sp. Defense
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 2: Water 1
Breeding Group 2: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Headbutt normal physical 70 15 100% The user sticks its head out and rams straight forward. It may make the foe flinch.
7 7 Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
3 3 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
11 11 Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
3 3 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
7 7 Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
11 11 Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
13 13 Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
17 17 Ice Shard ice physical 40 30 100% The user flash freezes chunks of ice and hurls them. This move always goes first.
21 21 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
23 23 Aqua Ring water none -- 20 -- The user envelops itself in a veil made of water. It regains some HP on every turn.
27 27 Aurora Beam ice special 65 20 100% The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
31 31 Aqua Jet water physical 40 20 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
33 33 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
34 34 Sheer Cold ice special 1 5 30% The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
37 37 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
41 41 Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
43 43 Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47 47 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
51 51 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM55 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche ice physical 60 10 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
Horn Drill normal physical 1 5 30% The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
Lick ghost physical 20 30 100% The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Perish Song normal none -- 5 100% Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Icicle Spear ice physical 10 30 100% The user launches sharp icicles at the foe. It strikes two to five times in a row.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

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