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#096 - Drowzee

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Drowzee
Drowzee Drowzee
NormalShiny
Japanese Name:
スリープ/Suriipu
Dex Numbers:
National: 096
Johto: 087
Hoenn: ---
Sinnoh: ---
<-Onix #095 Onix psychic #097 Hypno Hypno->

Drowzee's Stats
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Pokemon Base Stats



Max Med Min
HP:
60
324 324 324
Attack:
48
214 195 175
Defense:
45
207 189 170
Special Attack:
43
203 185 166
Special Defense:
90
306 279 251
Speed:
42
201 183 164
Average:
54.7
Base Stat Total: 328
Pokemon Abilities
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Forewarn Determines what moves the foe has.
This Pokemon can see its opponent's move with the highest power, or one of them at random in the case of a tie.
Insomnia Prevents the Pokémon from falling asleep.
This Pokemon cannot become Asleep.
Flavor
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Species:Hypnosis Color:Yellow
Height:1 m or 3' 3" Weight:32.4 kg or 71.43 lbs
Habitat: Grassland Pawprint: Drowzee's Footprint
Diamond:
Pearl:
Platinum:
It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
As a Wild Pokemon
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Pal Park Location: Forest
Capture Rate: 190
Wild Held Items: None
Base Happiness: 70
Base Experience: 102
Effort Points: 1 Sp. Defense
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 8: Humanshape
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Pound normal physical 40 35 100% The foe is physically pounded with a long tail or a foreleg, etc.
1 1 Hypnosis psychic none -- 20 70% The user employs hypnotic suggestion to make the target fall into a deep sleep.
7 7 Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
9 9 Confusion psychic special 50 25 100% The foe is hit by a weak telekinetic force. It may also leave the foe confused.
32 32 Headbutt normal physical 70 15 100% The user sticks its head out and rams straight forward. It may make the foe flinch.
18 18 Poison Gas poison none -- 40 55% A cloud of poison gas is sprayed in the foe's face. It may poison the target.
21 21 Meditate psychic none -- 40 100% The user meditates to awaken the power deep within its body and raise its Attack stat.
26 26 Psybeam psychic special 65 20 100% The foe is attacked with a peculiar ray. It may also leave the target confused.
29 29 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
32 32 Headbutt normal physical 70 15 100% The user sticks its head out and rams straight forward. It may make the foe flinch.
37 37 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
40 40 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
43 43 Nasty Plot dark none -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
50 50 Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
53 53 Future Sight psychic special 80 15 90% Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind psychic none -- 20 100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM41 Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap psychic none -- 10 100% The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch fighting physical 60 5 100% An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room psychic none -- 5 -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Barrier psychic none -- 30 100% The user throws up a sturdy wall that sharply raises its Defense stat.
Flatter dark none -- 15 100% Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Role Play psychic none -- 10 100% The user mimics the foe completely, copying the foe's natural ability.
Assist normal none -- 20 100% The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Nasty Plot dark none -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Psycho Cut psychic physical 70 20 100% The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

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