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#100 - Voltorb

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Voltorb
Voltorb Voltorb
NormalShiny
Japanese Name:
ビリリダマ/Biriridama
Dex Numbers:
National: 100
Johto: 120
Hoenn: 084
Sinnoh: ---
<-Kingler #099 Kingler electric #101 Electrode Electrode->

Voltorb's Stats
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Pokemon Base Stats



Max Med Min
HP:
40
284 284 284
Attack:
30
174 159 143
Defense:
50
218 199 179
Special Attack:
55
229 209 188
Special Defense:
55
229 209 188
Speed:
100
328 299 269
Average:
55
Base Stat Total: 330
Pokemon Abilities
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Soundproof Gives full immunity to all sound-based moves.
This Pokemon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.
Static Contact with the Pokémon may cause paralysis.
Enemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon.
Flavor
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Species:Ball Color:Red
Height:0.5 m or 1' 7" Weight:10.4 kg or 22.93 lbs
Habitat: Urban Pawprint: Voltorb's Footprint
Diamond:
Pearl:
It looks just like a Poke Ball. It is dangerous because it may electrocute or explode on touch.
Platinum: It looks just like a Poke Ball. It is dangerous because it may electrocute or explode on touch.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 190
Wild Held Items: None
Base Happiness: 70
Base Experience: 103
Effort Points: 1 Speed
Evolution Chain
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Breeding
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Gender Ratio: Genderless
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 10: Mineral
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Charge electric none -- 20 100% The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
5 5 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
8 8 SonicBoom normal special 1 20 90% The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
12 12 Spark electric physical 65 20 100% The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
15 15 Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
19 19 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
22 22 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
26 26 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
29 29 Selfdestruct normal physical 200 5 100% The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
33 33 Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
36 36 Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.
40 40 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
43 43 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
47 47 Mirror Coat psychic special 1 20 100% A retaliation move that counters any special attack, inflicting double the damage taken.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Voltorb doesn't learn any egg moves!
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.

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