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#106 - Hitmonlee

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Hitmonlee
Hitmonlee Hitmonlee
NormalShiny
Japanese Name:
サワムラー/Sawamuraa
Dex Numbers:
National: 106
Johto: 144
Hoenn: ---
Sinnoh: ---
<-Marowak #105 Marowak fighting #107 Hitmonchan Hitmonchan->

Hitmonlee's Stats
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Pokemon Base Stats



Max Med Min
HP:
50
304 304 304
Attack:
120
372 339 305
Defense:
53
225 205 184
Special Attack:
35
185 169 152
Special Defense:
110
350 319 287
Speed:
87
300 273 245
Average:
75.8
Base Stat Total: 455
Pokemon Abilities
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Reckless Powers up moves that have recoil damage.
Opposing Pokemon take 30% more damage from recoil.
Limber The Pokémon is protected from paralysis.
This Pokemon cannot become Paralyzed.
Flavor
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Species:Kicking Color:Brown
Height:1.5 m or 4' 11" Weight:49.8 kg or 109.79 lbs
Habitat: Urban Pawprint: Hitmonlee's Footprint
Diamond:
Pearl:
Platinum:
Its legs can stretch double. First-time foes are startled by its extensible reach.
As a Wild Pokemon
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Pal Park Location: Mountain
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 139
Effort Points: 2 Attack
Evolution Chain
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Breeding
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Gender Ratio: 0% Fem., 100% Male
Steps to Hatch: 6,400
Exp to Level 100: 1,000,000 Points
Breeding Group: 8: Humanshape
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Double Kick fighting physical 30 30 100% The foe is quickly kicked twice in succession using both feet.
1 1 Revenge fighting physical 60 10 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
5 5 Meditate psychic none -- 40 100% The user meditates to awaken the power deep within its body and raise its Attack stat.
9 9 Rolling Kick fighting physical 60 15 85% The user cuts a quick spin and lashes out with a sharp kick.
13 13 Jump Kick fighting physical 85 25 95% The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
17 17 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
21 21 Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
25 25 Feint normal physical 50 10 100% An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
29 29 Hi Jump Kick fighting physical 100 20 90% The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
33 33 Mind Reader normal none -- 40 100% The user senses the foe's movements with its mind to ensure its next attack does not miss.
37 37 Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
41 41 Blaze Kick fire physical 85 10 90% The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
45 45 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
49 49 Mega Kick normal physical 120 5 75% The foe is attacked by a kick launched with muscle-packed power.
53 53 Close Combat fighting physical 120 5 100% The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
57 57 Reversal fighting physical 1 15 100% An all-out attack that becomes more powerful the less HP the user has.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up fighting none -- 20 100% The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast fighting special 120 5 70% The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM71 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Hi Jump Kick fighting physical 100 20 90% The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mind Reader normal none -- 40 100% The user senses the foe's movements with its mind to ensure its next attack does not miss.
Mach Punch fighting physical 40 30 100% The user throws a punch at blinding speed. It is certain to strike first.
Rapid Spin normal physical 20 40 100% A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Vacuum Wave fighting special 40 30 100% The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Bullet Punch steel physical 40 30 100% The user strikes with a tough punch as fast as a bullet. This move always goes first.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Vacuum Wave fighting special 40 30 100% The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

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