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#121 - Starmie

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Starmie
Starmie Starmie
NormalShiny
Japanese Name:
スターミー/Sutaamii
Dex Numbers:
National: 121
Johto: 168
Hoenn: 144
Sinnoh: ---
<-Staryu #120 Staryu water psychic #122 Mr. Mime Mr. Mime->

Starmie's Stats
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Pokemon Base Stats



Max Med Min
HP:
60
324 324 324
Attack:
75
273 249 224
Defense:
85
295 269 242
Special Attack:
100
328 299 269
Special Defense:
85
295 269 242
Speed:
115
361 329 296
Average:
86.7
Base Stat Total: 520
Pokemon Abilities
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Illuminate Raises the likelihood of meeting wild Pokémon.
If this Pokemon is first on your belt, the chance of a wild encounter rises.
Natural Cure All status problems are healed upon switching out.
This Pokemon's status returns to normal when it leaves battle.
Flavor
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Species:Mysterious Color:Purple
Height:1.1 m or 3' 7" Weight:80 kg or 176.37 lbs
Habitat: Sea Pawprint: Starmie's Footprint
Diamond:
Pearl:
Platinum:
At the center of its body is a red core, which sends mysterious radio signals into the night sky.
As a Wild Pokemon
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Pal Park Location: Ocean
Capture Rate: 60
Wild Held Items: Stardust - 50%
Star Piece - 5%
Base Happiness: 70
Base Experience: 207
Effort Points: 2 Speed
Evolution Chain
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Breeding
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Gender Ratio: Genderless
Steps to Hatch: 5,120
Exp to Level 100: 1,250,000 Points
Breeding Group: 9: Water 3
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
1 1 Recover normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its max HP.
1 1 Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
1 1 Rapid Spin normal physical 20 40 100% A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
28 28 Confuse Ray ghost none -- 10 100% The foe is exposed to a sinister ray that triggers confusion.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Skill Swap psychic none -- 10 100% The user employs its psychic power to exchange abilities with the foe.
TM55 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM67 Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche ice physical 60 10 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon steel special 80 10 100% The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
TM92 Trick Room psychic none -- 5 -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Starmie doesn't learn any egg moves!
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Twister dragon special 40 20 100% The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.

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