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#134 - Vaporeon

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Vaporeon
Vaporeon Vaporeon
NormalShiny
Japanese Name:
シャワーズ/Shawaazu
Dex Numbers:
National: 134
Johto: 181
Hoenn: ---
Sinnoh: ---
<-Eevee #133 Eevee water #135 Jolteon Jolteon->

Vaporeon's Stats
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Pokemon Base Stats



Max Med Min
HP:
130
464 464 464
Attack:
65
251 229 206
Defense:
60
240 219 197
Special Attack:
110
350 319 287
Special Defense:
95
317 289 260
Speed:
65
251 229 206
Average:
87.5
Base Stat Total: 525
Pokemon Abilities
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Water Absorb Restores HP if hit by a Water-type move.
Damage from Water moves instead heals up to 1/4 of this Pokemon's max HP.
Flavor
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Species:Bubble Jet Color:Blue
Height:1 m or 3' 3" Weight:29 kg or 63.93 lbs
Habitat: Urban Pawprint: Vaporeon's Footprint
Diamond:
Pearl:
It has evolved to be suitable for an aquatic life. It can invisibly melt away into water.
Platinum: Its cell composition is similar to water molecules. As a result, it can melt away into water.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 196
Effort Points: 2 HP
Evolution Chain
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Breeding
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Gender Ratio: 12.5% Fem., 87.5% Male
Steps to Hatch: 8,960
Exp to Level 100: 1,000,000 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
1 1 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
1 1 Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
8 8 Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
15 15 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
22 22 Quick Attack normal physical 40 30 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29 29 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
36 36 Aurora Beam ice special 65 20 100% The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
43 43 Aqua Ring water none -- 20 -- The user envelops itself in a veil made of water. It regains some HP on every turn.
50 50 Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
57 57 Haze ice none -- 30 100% The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
64 64 Acid Armor poison none -- 40 100% The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
71 71 Hydro Pump water special 120 5 80% The foe is blasted by a huge volume of water launched under great pressure.
-- 78 Muddy Water water special 95 10 85% The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Curse unknown none -- 10 100% A move that works differently for the Ghost type than for all the other types.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Wish normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Fake Tears dark none -- 20 100% The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

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