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#149 - Dragonite

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Dragonite
Dragonite Dragonite
NormalShiny
Japanese Name:
カイリュー/Kairyuu
Dex Numbers:
National: 149
Johto: 243
Hoenn: ---
Sinnoh: ---
<-Dragonair #148 Dragonair dragon flying #150 Mewtwo Mewtwo->

Dragonite's Stats
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Pokemon Base Stats



Max Med Min
HP:
91
386 386 386
Attack:
134
403 367 330
Defense:
95
317 289 260
Special Attack:
100
328 299 269
Special Defense:
100
328 299 269
Speed:
80
284 259 233
Average:
100
Base Stat Total: 600
Pokemon Abilities
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Inner Focus The Pokémon is protected from flinching.
This Pokemon will not Flinch.
Flavor
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Species:Dragon Color:Brown
Height:2.2 m or 7' 2" Weight:210 kg or 462.97 lbs
Habitat: Water's Edge Pawprint: Dragonite's Footprint
Diamond:
Pearl:
Platinum:
It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.
As a Wild Pokemon
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Pal Park Location: Mountain
Capture Rate: 45
Wild Held Items: Dragon Scale - 5%
Base Happiness: 35
Base Experience: 218
Effort Points: 3 Attack
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 10,240
Exp to Level 100: 1,250,000 Points
Breeding Group: 2: Water 1
Breeding Group 2: 14: Dragon
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
1 1 Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
1 1 Wrap normal physical 15 20 85% A long body or vines are used to wrap and squeeze the foe for two to five turns.
5 5 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
11 11 Twister dragon special 40 20 100% The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
1 1 Roost flying none -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP.
1 1 ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
5 5 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
11 11 Twister dragon special 40 20 100% The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
15 15 Dragon Rage dragon special 1 10 100% The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
21 21 Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
25 25 Agility psychic none -- 30 100% The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
33 33 Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39 39 Dragon Rush dragon physical 100 10 75% The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
47 47 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
53 53 Dragon Dance dragon none -- 20 100% The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
55 55 Wing Attack flying physical 60 35 100% The foe is struck with large, imposing wings spread wide to inflict damage.
64 64 Outrage dragon physical 120 15 100% The user rampages and attacks for two to three turns. However, it then becomes confused.
73 73 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM02 Dragon Claw dragon physical 80 15 100% The user slashes the foe with huge, sharp claws.
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47 Steel Wing steel physical 70 25 90% The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost flying none -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM52 Focus Blast fighting special 120 5 70% The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse dragon special 90 10 100% The foe is attacked with a shock wave generated by the user's gaping mouth.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly flying physical 90 15 95% The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 Defog flying none -- 15 -- Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Supersonic normal none -- 20 55% The user generates odd sound waves from its body. It may confuse the target.
Mist ice none -- 30 100% The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Haze ice none -- 30 100% The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
DragonBreath dragon special 60 20 100% The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Dragon Dance dragon none -- 20 100% The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Dragon Rush dragon physical 100 10 75% The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Outrage dragon physical 120 15 100% The user rampages and attacks for two to three turns. However, it then becomes confused.
Fury Cutter bug physical 10 20 95% The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Twister dragon special 40 20 100% The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
Heat Wave fire special 100 10 90% The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Air Cutter flying special 55 25 95% The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Draco Meteor dragon special 140 5 90% Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
Iron Head steel physical 80 15 100% The foe slams the target with its steel-hard head. It may also make the target flinch.
Ominous Wind ghost special 60 5 100% The user creates a gust of repulsive wind. It may also raise all the user's stats at once.

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