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#159 - Croconaw

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Croconaw
Croconaw Croconaw
NormalShiny
Japanese Name:
アリゲイツ/Arigeitsu
Dex Numbers:
National: 159
Johto: 008
Hoenn: ---
Sinnoh: ---
<-Totodile #158 Totodile water #160 Feraligatr Feraligatr->

Croconaw's Stats
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Pokemon Base Stats



Max Med Min
HP:
65
334 334 334
Attack:
80
284 259 233
Defense:
80
284 259 233
Special Attack:
59
238 217 195
Special Defense:
63
247 225 202
Speed:
58
236 215 193
Average:
67.5
Base Stat Total: 405
Pokemon Abilities
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Torrent Powers up Water-type moves in a pinch.
When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage.
Flavor
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Species:Big Jaw Color:Blue
Height:1.1 m or 3' 7" Weight:25 kg or 55.12 lbs
Habitat: Water's Edge Pawprint: Croconaw's Footprint
Diamond:
Pearl:
Once it bites down, it won't let go until it loses its fangs. New fangs quickly grow into place.
Platinum: Once it bites down, it wonft let go until it loses its fangs. New fangs quickly grow into place.
As a Wild Pokemon
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Pal Park Location: Pond
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 143
Effort Points: 1 Attack 1 Defense
Evolution Chain
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Breeding
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Gender Ratio: 12.5% Fem., 87.5% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 1: Monster
Breeding Group 2: 2: Water 1
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
6 6 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
1 1 Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
1 1 Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
6 6 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
8 8 Rage normal physical 20 20 100% While this move is in use, it gains attack power each time the user is hit in battle.
13 13 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
15 15 Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
21 21 Ice Fang ice physical 65 15 95% The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
24 42 Thrash normal physical 90 20 100% The user rampages and attacks for two to three turns. It then becomes confused, however.
-- 24 Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
30 30 Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
33 33 Slash normal physical 70 20 100% The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
39 39 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
24 42 Thrash normal physical 90 20 100% The user rampages and attacks for two to three turns. It then becomes confused, however.
42 48 Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
48 51 Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
42 48 Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
48 51 Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
51 57 Hydro Pump water special 120 5 80% The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw ghost physical 70 15 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM75 Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
Thrash normal physical 90 20 100% The user rampages and attacks for two to three turns. It then becomes confused, however.
Hydro Pump water special 120 5 80% The foe is blasted by a huge volume of water launched under great pressure.
Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Metal Claw steel physical 50 35 95% The foe is raked with steel claws. It may also raise the user's Attack stat.
Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Dragon Claw dragon physical 80 15 100% The user slashes the foe with huge, sharp claws.
Water Sport water none -- 15 100% The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Dragon Dance dragon none -- 20 100% The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Fury Cutter bug physical 10 20 95% The foe is slashed with scythes or claws. Its power increases if it hits in succession.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

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