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#168 - Ariados

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Ariados
Ariados Ariados
NormalShiny
Japanese Name:
アリアドス/Ariadosu
Dex Numbers:
National: 168
Johto: 033
Hoenn: ---
Sinnoh: ---
<-Spinarak #167 Spinarak bug poison #169 Crobat Crobat->

Ariados's Stats
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Pokemon Base Stats



Max Med Min
HP:
70
344 344 344
Attack:
90
306 279 251
Defense:
70
262 239 215
Special Attack:
60
240 219 197
Special Defense:
60
240 219 197
Speed:
40
196 179 161
Average:
65
Base Stat Total: 390
Pokemon Abilities
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Swarm Powers up Bug-type moves in a pinch.
When this Pokemon's HP is 1/3 its max or lower, its Bug moves do 50% more damage.
Insomnia Prevents the Pokémon from falling asleep.
This Pokemon cannot become Asleep.
Flavor
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Species:Long Leg Color:Red
Height:1.1 m or 3' 7" Weight:33.5 kg or 73.85 lbs
Habitat: Forest Pawprint: Ariados's Footprint
Diamond:
Pearl:
Platinum:
It attaches silk to its prey and sets it free. Later, it tracks the silk to the prey and its friends.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 90
Wild Held Items: None
Base Happiness: 70
Base Experience: 134
Effort Points: 2 Attack
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 3,840
Exp to Level 100: 800,000 Points
Breeding Group: 3: Bug
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Poison Sting poison physical 15 35 100% The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
5 5 Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
1 1 Bug Bite bug physical 60 20 100% The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
8 8 Constrict normal physical 10 35 100% The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
1 1 String Shot bug none -- 40 95% The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
5 5 Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
8 8 Constrict normal physical 10 35 100% The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
12 12 Leech Life bug physical 20 15 100% A blood-draining attack. The user's HP is restored by half the damage taken by the target.
15 15 Night Shade ghost special 1 15 100% The user makes the foe see a mirage. It inflicts damage matching the user's level.
19 19 Shadow Sneak ghost physical 40 30 100% The user extends its shadow and attacks the foe from behind. This move always goes first.
23 23 Fury Swipes normal physical 18 15 80% The foe is raked with sharp claws or scythes for two to five times in quick succession.
28 28 Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
32 32 Spider Web bug none -- 10 100% The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
37 37 Agility psychic none -- 30 100% The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
41 41 Pin Missile bug physical 14 20 85% Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
46 46 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
50 50 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain grass special 60 10 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb poison special 90 10 100% The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
SonicBoom normal special 1 20 90% The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Disable normal none -- 20 80% For several turns, this move prevents the foe from using the move it last used.
Psybeam psychic special 65 20 100% The foe is attacked with a peculiar ray. It may also leave the target confused.
Baton Pass normal none -- 40 100% The user switches places with a party Pokémon in waiting, passing along any stat changes.
Pursuit dark physical 40 20 100% An attack move that inflicts double damage if used on a foe that is switching out of battle.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Toxic Spikes poison none -- 20 -- The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.

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