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#170 - Chinchou

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Chinchou
Chinchou Chinchou
NormalShiny
Japanese Name:
チョンチー/Chonchii
Dex Numbers:
National: 170
Johto: 174
Hoenn: 181
Sinnoh: ---
<-Crobat #169 Crobat water electric #171 Lanturn Lanturn->

Chinchou's Stats
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Pokemon Base Stats



Max Med Min
HP:
75
354 354 354
Attack:
38
192 175 157
Defense:
38
192 175 157
Special Attack:
56
232 211 189
Special Defense:
56
232 211 189
Speed:
67
256 233 209
Average:
55
Base Stat Total: 330
Pokemon Abilities
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Illuminate Raises the likelihood of meeting wild Pokémon.
If this Pokemon is first on your belt, the chance of a wild encounter rises.
Volt Absorb Restores HP if hit by an Electric-type move.
Damage from Electric moves instead heals up to 1/4 of this Pokemon's max HP.
Flavor
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Species:Angler Color:Blue
Height:0.5 m or 1' 7" Weight:12 kg or 26.46 lbs
Habitat: Sea Pawprint: Chinchou's Footprint
Diamond:
Pearl:
Platinum:
It discharges positive and negative electricity from its antenna tips to shock its foes.
As a Wild Pokemon
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Pal Park Location: Ocean
Capture Rate: 190
Wild Held Items: DeepSeaScale - 5%
Base Happiness: 70
Base Experience: 90
Effort Points: 1 HP
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,250,000 Points
Breeding Group: 12: Water 2
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Supersonic normal none -- 20 55% The user generates odd sound waves from its body. It may confuse the target.
1 1 Bubble water special 20 30 100% A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
6 6 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
9 9 Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
12 12 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
17 17 Confuse Ray ghost none -- 10 100% The foe is exposed to a sinister ray that triggers confusion.
20 20 Spark electric physical 65 20 100% The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
23 23 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
28 28 BubbleBeam water special 65 20 100% A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
31 31 Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
34 34 Discharge electric special 80 15 100% A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
39 39 Aqua Ring water none -- 20 -- The user envelops itself in a veil made of water. It regains some HP on every turn.
42 42 Hydro Pump water special 120 5 80% The foe is blasted by a huge volume of water launched under great pressure.
45 45 Charge electric none -- 20 100% The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Mist ice none -- 30 100% The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Psybeam psychic special 65 20 100% The foe is attacked with a peculiar ray. It may also leave the target confused.
Agility psychic none -- 30 100% The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Amnesia psychic none -- 20 100% The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Whirlpool water special 15 15 70% The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.

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