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#173 - Cleffa

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Cleffa
Cleffa Cleffa
NormalShiny
Japanese Name:
ピィ/Pii
Dex Numbers:
National: 173
Johto: 040
Hoenn: ---
Sinnoh: 099
<-Pichu #172 Pichu normal #174 Igglybuff Igglybuff->

Cleffa's Stats
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Pokemon Base Stats



Max Med Min
HP:
50
304 304 304
Attack:
25
163 149 134
Defense:
28
170 155 139
Special Attack:
45
207 189 170
Special Defense:
55
229 209 188
Speed:
15
141 129 116
Average:
36.3
Base Stat Total: 218
Pokemon Abilities
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Magic Guard The Pokémon only takes damage from attacks.
This Pokemon is immune to damage not caused directly by an attack.
Cute Charm Contact with the Pokémon may cause infatuation.
Enemy Pokemon have a 30% chance of becoming Attracted every time they touch this Pokemon.
Flavor
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Species:Star Shape Color:Pink
Height:0.3 m or 0' 11" Weight:3 kg or 6.61 lbs
Habitat: Mountain Pawprint: Cleffa's Footprint
Diamond: Its silhouette is like a star. It is believed to arrive riding on shooting stars.
Pearl: Many appear when the night skies are filled with shooting stars. They disappear with sunrise.
Platinum: It is often seen when shooting stars fill the night skies. It's said to arrive riding on a shooting star.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 150
Wild Held Items: Moon Stone - 5%
Leppa Berry - 50%
Base Happiness: 140
Base Experience: 37
Effort Points: 1 Sp. Defense
Evolution Chain
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Breeding
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Gender Ratio: 75.2% Fem., 24.8% Male
Steps to Hatch: 2,560
Exp to Level 100: 800,000 Points
Breeding Group: 15: No Eggs
Compatible With:
Nothing! Cleffa can't breed!
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Pound normal physical 40 35 100% The foe is physically pounded with a long tail or a foreleg, etc.
1 1 Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
4 4 Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
7 7 Sing normal none -- 15 55% A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
10 10 Sweet Kiss normal none -- 10 75% The user kisses the foe with a sweet, angelic cuteness that causes confusion.
13 13 Copycat normal none -- 20 -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
16 16 Magical Leaf grass special 60 20 100% The user scatters curious leaves that chase the foe. This attack will not miss.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM67 Recycle normal none -- 10 100% The user recycles a single-use item that has been used in battle so it can be used again.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Mimic normal none -- 10 100% The user copies the move last used by the foe. The move can be used for the rest of the battle.
Metronome normal none -- 10 100% The user waggles a finger and stimulates the brain into randomly using nearly any move.
Amnesia psychic none -- 20 100% The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Splash normal none -- 40 100% The user just flops and splashes around to no effect at all...
Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Belly Drum normal none -- 10 100% The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Present normal physical 1 15 90% The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Wish normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Fake Tears dark none -- 20 100% The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

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