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#175 - Togepi

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Togepi
Togepi Togepi
NormalShiny
Japanese Name:
トゲピー/Togepii
Dex Numbers:
National: 175
Johto: 046
Hoenn: ---
Sinnoh: ---
<-Igglybuff #174 Igglybuff normal #176 Togetic Togetic->

Togepi's Stats
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Pokemon Base Stats



Max Med Min
HP:
35
274 274 274
Attack:
20
152 139 125
Defense:
65
251 229 206
Special Attack:
40
196 179 161
Special Defense:
65
251 229 206
Speed:
20
152 139 125
Average:
40.8
Base Stat Total: 245
Pokemon Abilities
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Hustle Boosts the Attack stat, but lowers accuracy.
This Pokemon's physical moves do 50% more damage but have 80% of their usual accuracy.
Serene Grace Boosts the likelihood of added effects appearing.
The chance of a move's stat/status effect occuring is double for this Pokemon.
Flavor
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Species:Spike Ball Color:White
Height:0.3 m or 0' 11" Weight:1.5 kg or 3.31 lbs
Habitat: Forest Pawprint: Togepi's Footprint
Diamond:
Pearl:
Its shell is said to be stuffed with happiness that it shares with kindhearted people.
Platinum: It transforms the kindness and joy of others into happiness, which it stores in its shell.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 190
Wild Held Items: None
Base Happiness: 70
Base Experience: 74
Effort Points: 1 Sp. Defense
Evolution Chain
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Breeding
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Gender Ratio: 12.5% Fem., 87.5% Male
Steps to Hatch: 2,560
Exp to Level 100: 800,000 Points
Breeding Group: 15: No Eggs
Compatible With:
Nothing! Togepi can't breed!
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
1 1 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
6 6 Metronome normal none -- 10 100% The user waggles a finger and stimulates the brain into randomly using nearly any move.
10 10 Sweet Kiss normal none -- 10 75% The user kisses the foe with a sweet, angelic cuteness that causes confusion.
15 15 Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
19 19 Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
24 24 Follow Me normal none -- 20 100% The user draws attention to itself, making all foes take aim only at the user.
28 28 Wish normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
33 33 AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
37 37 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
42 42 Baton Pass normal none -- 40 100% The user switches places with a party Pokémon in waiting, passing along any stat changes.
46 46 Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
51 51 Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Peck flying physical 35 35 100% The foe is jabbed with a sharply pointed beak or horn.
Mirror Move flying none -- 20 100% The user counters the foe by mimicking the move last used by the foe.
Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Present normal physical 1 15 90% The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
Future Sight psychic special 80 15 90% Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Psycho Shift psychic none -- 10 90% Using its psychic power of suggestion, the user transfers its status problems to the target.
Lucky Chant normal none -- 30 -- The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Nasty Plot dark none -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

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