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#180 - Flaaffy

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Flaaffy
Flaaffy Flaaffy
NormalShiny
Japanese Name:
モココ/Mokoko
Dex Numbers:
National: 180
Johto: 054
Hoenn: ---
Sinnoh: ---
<-Mareep #179 Mareep electric #181 Ampharos Ampharos->

Flaaffy's Stats
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Pokemon Base Stats



Max Med Min
HP:
70
344 344 344
Attack:
55
229 209 188
Defense:
55
229 209 188
Special Attack:
80
284 259 233
Special Defense:
60
240 219 197
Speed:
45
207 189 170
Average:
60.8
Base Stat Total: 365
Pokemon Abilities
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Static Contact with the Pokémon may cause paralysis.
Enemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon.
Flavor
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Species:Wool Color:Pink
Height:0.8 m or 2' 7" Weight:13.3 kg or 29.32 lbs
Habitat: Grassland Pawprint: Flaaffy's Footprint
Diamond:
Pearl:
Platinum:
If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 120
Wild Held Items: None
Base Happiness: 70
Base Experience: 117
Effort Points: 2 Sp. Attack
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 1: Monster
Breeding Group 2: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
5 5 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10 10 ThunderShock electric special 40 30 100% A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
5 5 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10 10 ThunderShock electric special 40 30 100% A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
14 14 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
20 20 Cotton Spore grass none -- 40 85% The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
25 25 Charge electric none -- 20 100% The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
31 31 Discharge electric special 80 15 100% A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
36 36 Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
42 42 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
47 47 Power Gem rock special 70 20 100% The user attacks with a ray of light that sparkles as if it were made of gemstones.
53 53 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
Flatter dark none -- 15 100% Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Charge electric none -- 20 100% The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Odor Sleuth normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.

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