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#184 - Azumarill

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Azumarill
Azumarill Azumarill
NormalShiny
Japanese Name:
マリルリ/Mariruri
Dex Numbers:
National: 184
Johto: 131
Hoenn: 056
Sinnoh: 126
<-Marill #183 Marill water #185 Sudowoodo Sudowoodo->

Azumarill's Stats
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Pokemon Base Stats



Max Med Min
HP:
100
404 404 404
Attack:
50
218 199 179
Defense:
80
284 259 233
Special Attack:
50
218 199 179
Special Defense:
80
284 259 233
Speed:
50
218 199 179
Average:
68.3
Base Stat Total: 410
Pokemon Abilities
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Thick Fat Raises resistance to Fire-and Ice-type moves.
Fire and Ice moves only do half damage against this Pokemon.
Huge Power Raises the Pokémon's Attack stat.
This Pokemon's Attack is doubled.
Flavor
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Species:Aqua Rabbit Color:Blue
Height:0.8 m or 2' 7" Weight:28.5 kg or 62.83 lbs
Habitat: Water's Edge Pawprint: Azumarill's Footprint
Diamond: It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl: Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum: It can spend all day in water, since it can inhale and store a large volume of air.
As a Wild Pokemon
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Pal Park Location: Pond
Capture Rate: 75
Wild Held Items: None
Base Happiness: 70
Base Experience: 153
Effort Points: 3 HP
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 2,560
Exp to Level 100: 800,000 Points
Breeding Group: 2: Water 1
Breeding Group 2: 6: Fairy
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
2 2 Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
7 7 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10 10 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
2 2 Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
7 7 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10 10 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
15 15 Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
20 20 BubbleBeam water special 65 20 100% A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
27 27 Aqua Ring water none -- 20 -- The user envelops itself in a veil made of water. It regains some HP on every turn.
33 33 Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
40 40 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
47 47 Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
54 54 Hydro Pump water special 120 5 80% The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast fighting special 120 5 70% The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
Sing normal none -- 15 55% A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
Refresh normal none -- 20 100% The user rests to cure itself of a poisoning, burn, or paralysis.
Fake Tears dark none -- 20 100% The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

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