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#189 - Jumpluff

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Jumpluff
Jumpluff Jumpluff
NormalShiny
Japanese Name:
ワタッコ/Watakko
Dex Numbers:
National: 189
Johto: 069
Hoenn: ---
Sinnoh: ---
<-Skiploom #188 Skiploom grass flying #190 Aipom Aipom->

Jumpluff's Stats
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Pokemon Base Stats



Max Med Min
HP:
75
354 354 354
Attack:
55
229 209 188
Defense:
70
262 239 215
Special Attack:
55
229 209 188
Special Defense:
85
295 269 242
Speed:
110
350 319 287
Average:
75
Base Stat Total: 450
Pokemon Abilities
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Leaf Guard Prevents status problems in sunny weather.
This Pokemon is immune to major status effects during Sunny Day.
Chlorophyll Boosts the Pokémon's Speed in sunshine.
This Pokemon's Speed doubles during Sunny Day.
Flavor
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Species:Cottonweed Color:Blue
Height:0.8 m or 2' 7" Weight:3 kg or 6.61 lbs
Habitat: Grassland Pawprint: Jumpluff's Footprint
Diamond:
Pearl:
Platinum:
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 176
Effort Points: 3 Speed
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 6: Fairy
Breeding Group 2: 7: Plant
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
10 10 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
1 1 Splash normal none -- 40 100% The user just flops and splashes around to no effect at all...
7 7 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
4 4 Synthesis grass none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
7 7 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10 10 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
12 12 PoisonPowder poison none -- 35 75% A cloud of poisonous dust is scattered on the foe. It may poison the target.
14 14 Stun Spore grass none -- 30 75% The user scatters a cloud of paralyzing powder. It may paralyze the target.
16 16 Sleep Powder grass none -- 15 75% The user scatters a big cloud of sleep-inducing dust around the foe.
20 20 Bullet Seed grass physical 10 30 100% The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
24 24 Leech Seed grass none -- 10 90% A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
28 28 Mega Drain grass special 40 15 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
32 32 Cotton Spore grass none -- 40 85% The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
36 36 U-Turn bug physical 70 20 100% After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
40 40 Worry Seed grass none -- 10 100% A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
44 44 Giga Drain grass special 60 10 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
48 48 Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
52 52 Memento dark none -- 10 100% The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed grass physical 10 30 100% The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain grass special 60 10 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball grass special 80 10 100% The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind bug special 60 5 100% The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn bug physical 70 20 100% After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Confusion psychic special 50 25 100% The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Amnesia psychic none -- 20 100% The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Aromatherapy grass none -- 5 100% The user releases a soothing scent that heals all status problems affecting the user's party.
Worry Seed grass none -- 10 100% A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis grass none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Seed Bomb grass physical 80 15 100% The user slams a barrage of hard-shelled seeds down on the foe from above.

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