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#194 - Wooper

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Wooper
Wooper Wooper
NormalShiny
Wooper Wooper
Female Sprites
Japanese Name:
ウパー/Upaa
Dex Numbers:
National: 194
Johto: 056
Hoenn: ---
Sinnoh: 117
<-Yanma #193 Yanma water ground #195 Quagsire Quagsire->

Wooper's Stats
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Pokemon Base Stats



Max Med Min
HP:
55
314 314 314
Attack:
45
207 189 170
Defense:
45
207 189 170
Special Attack:
25
163 149 134
Special Defense:
25
163 149 134
Speed:
15
141 129 116
Average:
35
Base Stat Total: 210
Pokemon Abilities
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Water Absorb Restores HP if hit by a Water-type move.
Damage from Water moves instead heals up to 1/4 of this Pokemon's max HP.
Damp Prevents combatants from self destructing.
Neither this Pokemon nor the enemy can use Explosion or Selfdestruct.
Flavor
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Species:Water Fish Color:Blue
Height:0.4 m or 1' 3" Weight:8.5 kg or 18.74 lbs
Habitat: Water's Edge Pawprint: Wooper's Footprint
Diamond: It lives in cold water, half burying itself in mud at the bottom to sleep.
Pearl: When the temperature cools in the evening, they emerge from water to seek food along the shore.
Platinum: When walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating.
As a Wild Pokemon
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Pal Park Location: Pond
Capture Rate: 255
Wild Held Items: None
Base Happiness: 70
Base Experience: 52
Effort Points: 1 HP
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 2: Water 1
Breeding Group 2: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
1 1 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
5 5 Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
9 9 Mud Shot ground special 55 15 95% The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
15 15 Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
19 19 Mud Bomb ground special 65 10 85% The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
23 23 Amnesia psychic none -- 20 100% The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
29 29 Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
33 33 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
37 37 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
43 43 Haze ice none -- 30 100% The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
43 43 Mist ice none -- 30 100% The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
47 47 Muddy Water water special 95 10 85% The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb poison special 90 10 100% The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Double Kick fighting physical 30 30 100% The foe is quickly kicked twice in succession using both feet.
Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Curse unknown none -- 10 100% A move that works differently for the Ghost type than for all the other types.
Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Stockpile normal none -- 20 100% The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Spit Up normal special 1 10 100% The power stored using the move Stockpile is released at once in an attack.
Swallow normal none -- 10 100% The power stored using the move Stockpile is absorbed by the user to heal its HP.
Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power ground special 90 10 100% The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.

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