<-- Back to Pokedex Main

#196 - Espeon

Jump to: Stats | Abilities | Flavor | Wild | Evo Chain | Breeding || Moves: Level-Up | TM/HM | Egg | Tutor
Espeon
Espeon Espeon
NormalShiny
Japanese Name:
エーフィ/Eefi
Dex Numbers:
National: 196
Johto: 184
Hoenn: ---
Sinnoh: ---
<-Quagsire #195 Quagsire psychic #197 Umbreon Umbreon->

Espeon's Stats
Jump to: Top | Abilities | Flavor | Wild | Evo Chain | Breeding || Moves: Level-Up | TM/HM | Egg | Tutor
Pokemon Base Stats



Max Med Min
HP:
65
334 334 334
Attack:
65
251 229 206
Defense:
60
240 219 197
Special Attack:
130
394 359 323
Special Defense:
95
317 289 260
Speed:
110
350 319 287
Average:
87.5
Base Stat Total: 525
Pokemon Abilities
Jump to: Top | Stats | Flavor | Wild | Evo Chain | Breeding || Moves: Level-Up | TM/HM | Egg | Tutor
Synchronize Passes on a burn, poison, or paralysis to the foe.
When this Pokemon becomes Burned, Paralyzed, or Poisoned, the enemy does too.
Flavor
Jump to: Top | Stats | Abilities | Wild | Evo Chain | Breeding || Moves: Level-Up | TM/HM | Egg | Tutor
Species:Sun Color:Purple
Height:0.9 m or 2' 11" Weight:26.5 kg or 58.42 lbs
Habitat: Urban Pawprint: Espeon's Footprint
Diamond:
Pearl:
Its fur has the look and feel of velvet. The orb on its forehead glows when it uses psycho-power.
Platinum: Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.
As a Wild Pokemon
Jump to: Top | Stats | Abilities | Flavor | Evo Chain | Breeding || Moves: Level-Up | TM/HM | Egg | Tutor
Pal Park Location: Field
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 197
Effort Points: 2 Sp. Attack
Evolution Chain
Jump to: Top | Stats | Abilities | Flavor | Wild | Breeding || Moves: Level-Up | TM/HM | Egg | Tutor
Breeding
Jump to: Top | Stats | Abilities | Flavor | Wild | Evo Chain || Moves: Level-Up | TM/HM | Egg | Tutor
Gender Ratio: 12.5% Fem., 87.5% Male
Steps to Hatch: 8,960
Exp to Level 100: 1,000,000 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
Jump to: Top | Stats | Abilities | Flavor | Wild | Evo Chain | Breeding || Moves: TM/HM | Egg | Tutor
DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
1 1 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
1 1 Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
8 8 Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
15 15 Confusion psychic special 50 25 100% The foe is hit by a weak telekinetic force. It may also leave the foe confused.
22 22 Quick Attack normal physical 40 30 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
29 29 Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
36 36 Psybeam psychic special 65 20 100% The foe is attacked with a peculiar ray. It may also leave the target confused.
43 43 Future Sight psychic special 80 15 90% Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
50 50 Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
57 57 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
64 64 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
71 71 Morning Sun normal none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
-- 78 Power Swap psychic none -- 10 -- The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
TM/HM Moves
Jump to: Top | Stats | Abilities | Flavor | Wild | Evo Chain | Breeding || Moves: Level-Up | Egg | Tutor
Item Attack Type Class Pwr. PP Acc. Description
TM04 Calm Mind psychic none -- 20 100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Skill Swap psychic none -- 10 100% The user employs its psychic power to exchange abilities with the foe.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room psychic none -- 5 -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves
Jump to: Top | Stats | Abilities | Flavor | Wild | Evo Chain | Breeding || Moves: Level-Up | TM/HM | Tutor
Attack Type Class Pwr. PP Acc. Description
Curse unknown none -- 10 100% A move that works differently for the Ghost type than for all the other types.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Wish normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Fake Tears dark none -- 20 100% The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Move Tutor Moves
Jump to: Top | Stats | Abilities | Flavor | Wild | Evo Chain | Breeding || Moves: Level-Up | TM/HM | Egg
Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Pokemon and all related indicia are copyright the Pokemon Company. The Pokemon Desert Shadow is purely the work of fans and is not in any way affiliated with the Pokemon Company. All nonofficial content and images used on this site are copyright the Pokemon Desert Shadow unless otherwise stated. The Tropius image used in this layout is by Arkeis.