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#205 - Forretress

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Forretress
Forretress Forretress
NormalShiny
Japanese Name:
フォレトス/Foretosu
Dex Numbers:
National: 205
Johto: 094
Hoenn: ---
Sinnoh: ---
<-Pineco #204 Pineco bug steel #206 Dunsparce Dunsparce->

Forretress's Stats
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Pokemon Base Stats



Max Med Min
HP:
75
354 354 354
Attack:
90
306 279 251
Defense:
140
416 379 341
Special Attack:
60
240 219 197
Special Defense:
60
240 219 197
Speed:
40
196 179 161
Average:
77.5
Base Stat Total: 465
Pokemon Abilities
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Sturdy The Pokémon is protected against 1-hit KO attacks.
One-hit KO moves do not work on this Pokemon.
Flavor
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Species:Bagworm Color:Purple
Height:1.2 m or 3' 11" Weight:125.8 kg or 277.34 lbs
Habitat: Forest Pawprint: Forretress's Footprint
Diamond:
Pearl:
Platinum:
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
As a Wild Pokemon
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Pal Park Location: Forest
Capture Rate: 75
Wild Held Items: None
Base Happiness: 70
Base Experience: 118
Effort Points: 2 Defense
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 3: Bug
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
1 1 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
1 1 Toxic Spikes poison none -- 20 -- The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
6 6 Selfdestruct normal physical 200 5 100% The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
9 12 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
1 1 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
6 6 Selfdestruct normal physical 200 5 100% The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
-- 9 Bug Bite bug physical 60 20 100% The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
9 12 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
12 17 Rapid Spin normal physical 20 40 100% A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
9 12 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
12 17 Rapid Spin normal physical 20 40 100% A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
17 20 Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
20 23 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
17 20 Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
23 28 Spikes ground none -- 20 100% The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
20 23 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
28 33 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
23 28 Spikes ground none -- 20 100% The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
31 31 Mirror Shot steel special 65 10 85% The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
28 33 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
33 38 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
38 45 Iron Defense steel none -- 15 100% The user hardens its body's surface like iron, sharply raising its Defense stat.
33 38 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
38 45 Iron Defense steel none -- 15 100% The user hardens its body's surface like iron, sharply raising its Defense stat.
45 50 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
50 55 Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
45 50 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
50 55 Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
57 62 Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.
62 67 Zap Cannon electric special 120 5 50% The user fires an electric blast like a cannon to inflict damage and cause paralysis.
57 62 Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.
62 67 Zap Cannon electric special 120 5 50% The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain grass special 60 10 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish rock none -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon steel special 80 10 100% The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Pin Missile bug physical 14 20 85% Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Revenge fighting physical 60 10 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Sand Tomb ground physical 15 15 70% The user traps the foe inside a harshly raging sandstorm for two to five turns.
Toxic Spikes poison none -- 20 -- The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Iron Defense steel none -- 15 100% The user hardens its body's surface like iron, sharply raising its Defense stat.
Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.

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