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#206 - Dunsparce

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Dunsparce
Dunsparce Dunsparce
NormalShiny
Japanese Name:
ノコッチ/Nokocchi
Dex Numbers:
National: 206
Johto: 052
Hoenn: ---
Sinnoh: ---
<-Forretress #205 Forretress normal #207 Gligar Gligar->

Dunsparce's Stats
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Pokemon Base Stats



Max Med Min
HP:
100
404 404 404
Attack:
70
262 239 215
Defense:
70
262 239 215
Special Attack:
65
251 229 206
Special Defense:
65
251 229 206
Speed:
45
207 189 170
Average:
69.2
Base Stat Total: 415
Pokemon Abilities
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Run Away Enables sure getaway from wild Pokémon.
This Pokemon can always run from wild battles.
Serene Grace Boosts the likelihood of added effects appearing.
The chance of a move's stat/status effect occuring is double for this Pokemon.
Flavor
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Species:Land Snake Color:Yellow
Height:1.5 m or 4' 11" Weight:14 kg or 30.86 lbs
Habitat: Cave Pawprint: Dunsparce's Footprint
Diamond:
Pearl:
Platinum:
It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
As a Wild Pokemon
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Pal Park Location: Forest
Capture Rate: 190
Wild Held Items: None
Base Happiness: 70
Base Experience: 125
Effort Points: 1 HP
Evolution Chain
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Dunsparce
Dunsparce
(Does not evolve)
Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Rage normal physical 20 20 100% While this move is in use, it gains attack power each time the user is hit in battle.
5 5 Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
9 9 Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
13 13 Glare normal none -- 30 75% The user intimidates the foe with the pattern on its belly to cause paralysis.
17 17 Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
21 21 Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
25 25 Pursuit dark physical 40 20 100% An attack move that inflicts double damage if used on a foe that is switching out of battle.
29 29 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
33 33 Roost flying none -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP.
37 37 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
41 41 AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
45 45 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
49 49 Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
53 53 Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind psychic none -- 20 100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM51 Roost flying none -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Headbutt normal physical 70 15 100% The user sticks its head out and rams straight forward. It may make the foe flinch.
Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Curse unknown none -- 10 100% A move that works differently for the Ghost type than for all the other types.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Magic Coat psychic none -- 15 100% A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Astonish ghost physical 30 15 100% The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Trump Card normal special 1 5 -- The fewer PP this move has, the more power it has for attack.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

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