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#208 - Steelix

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Steelix
Steelix Steelix
NormalShiny
Steelix Steelix
Female Sprites
Japanese Name:
ハガネール/Haganeeru
Dex Numbers:
National: 208
Johto: 063
Hoenn: ---
Sinnoh: 035
<-Gligar #207 Gligar steel ground #209 Snubbull Snubbull->

Steelix's Stats
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Pokemon Base Stats



Max Med Min
HP:
75
354 354 354
Attack:
85
295 269 242
Defense:
200
548 499 449
Special Attack:
55
229 209 188
Special Defense:
65
251 229 206
Speed:
30
174 159 143
Average:
85
Base Stat Total: 510
Pokemon Abilities
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Rock Head Protects the Pokémon from recoil damage.
This Pokemon does not receive any recoil from moves.
Sturdy The Pokémon is protected against 1-hit KO attacks.
One-hit KO moves do not work on this Pokemon.
Flavor
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Species:Iron Snake Color:Gray
Height:9.2 m or 30' 2" Weight:400 kg or 881.85 lbs
Habitat: Cave Pawprint: Steelix's Footprint
Diamond: Tempered underground under high pressure and heat, its body is harder than any metal.
Pearl: It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.
Platinum: It is thought its body transformed as a result of iron accumulating internally from swallowing soil.
As a Wild Pokemon
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Pal Park Location: Mountain
Capture Rate: 25
Wild Held Items: Metal Coat - 5%
Base Happiness: 70
Base Experience: 196
Effort Points: 2 Defense
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 6,400
Exp to Level 100: 1,000,000 Points
Breeding Group: 10: Mineral
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Bind normal physical 15 20 75% A long body or tentacles are used to bind and squeeze the foe for two to five turns.
1 1 Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
1 1 Thunder Fang electric physical 65 15 95% The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
1 1 Ice Fang ice physical 65 15 95% The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
1 1 Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
1 1 Bind normal physical 15 20 75% A long body or tentacles are used to bind and squeeze the foe for two to five turns.
1 1 Harden normal none -- 30 100% The user stiffens all the muscles in its body to raise its Defense stat.
1 1 Fire Fang fire physical 65 15 95% The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
1 1 Ice Fang ice physical 65 15 95% The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
6 6 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
9 9 Rock Throw rock physical 50 15 90% The user picks up and throws a small rock at the foe to attack.
14 14 Rage normal physical 20 20 100% While this move is in use, it gains attack power each time the user is hit in battle.
17 17 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
22 22 Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
25 25 Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
30 30 Rock Polish rock none -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
33 33 DragonBreath dragon special 60 20 100% The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
-- 38 Curse unknown none -- 10 100% A move that works differently for the Ghost type than for all the other types.
38 41 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
41 46 Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
38 41 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
46 49 Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
41 46 Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
46 49 Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
49 54 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse dragon special 90 10 100% The foe is attacked with a shock wave generated by the user's gaping mouth.
TM64 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish rock none -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74 Gyro Ball steel physical 1 5 100% The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse dark special 80 15 100% The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon steel special 80 10 100% The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Block normal none -- 5 100% The user blocks the foe's way with arms spread wide to prevent escape.
Rock Blast rock physical 25 10 80% The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Twister dragon special 40 20 100% The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power ground special 90 10 100% The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Iron Head steel physical 80 15 100% The foe slams the target with its steel-hard head. It may also make the target flinch.

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