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#215 - Sneasel

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Sneasel
Sneasel Sneasel
NormalShiny
Sneasel Sneasel
Female Sprites
Japanese Name:
ニューラ/Nyuura
Dex Numbers:
National: 215
Johto: 213
Hoenn: ---
Sinnoh: 144
<-Heracross #214 Heracross dark ice #216 Teddiursa Teddiursa->

Sneasel's Stats
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Pokemon Base Stats



Max Med Min
HP:
55
314 314 314
Attack:
95
317 289 260
Defense:
55
229 209 188
Special Attack:
35
185 169 152
Special Defense:
75
273 249 224
Speed:
115
361 329 296
Average:
71.7
Base Stat Total: 430
Pokemon Abilities
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Keen Eye Prevents the Pokémon from losing accuracy.
This Pokemon cannot have its Accuracy lowered.
Inner Focus The Pokémon is protected from flinching.
This Pokemon will not Flinch.
Flavor
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Species:Sharp Claw Color:Black
Height:0.9 m or 2' 11" Weight:28 kg or 61.73 lbs
Habitat: Forest Pawprint: Sneasel's Footprint
Diamond: It feeds on eggs stolen from nests. Its sharply hooked claws rip vulnerable spots on prey.
Pearl: It is extremely vicious and will not stop attacking until its foe is incapable of moving.
Platinum: A smart and sneaky Pokemon. A pair may work together to steal eggs by having one lure the parents away.
As a Wild Pokemon
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Pal Park Location: Mountain
Capture Rate: 60
Wild Held Items: Quick Claw - 5%
Grip Claw - 50%
Base Happiness: 35
Base Experience: 132
Effort Points: 1 Speed
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
1 1 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
1 1 Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
8 8 Quick Attack normal physical 40 30 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
10 10 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
14 14 Faint Attack dark physical 60 20 100% The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
21 21 Fury Swipes normal physical 18 15 80% The foe is raked with sharp claws or scythes for two to five times in quick succession.
24 24 Agility psychic none -- 30 100% The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
28 28 Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
35 35 Slash normal physical 70 20 100% The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
38 38 Beat Up dark physical 10 10 100% The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
42 42 Metal Claw steel physical 50 35 95% The foe is raked with steel claws. It may also raise the user's Attack stat.
49 49 Ice Shard ice physical 40 30 100% The user flash freezes chunks of ice and hurls them. This move always goes first.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind psychic none -- 20 100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
TM54 False Swipe normal physical 40 40 100% A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo dark none -- 15 100% It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw ghost physical 70 15 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM72 Avalanche ice physical 60 10 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM75 Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse dark special 80 15 100% The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM81 X-Scissor bug physical 80 15 100% The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Reflect psychic none -- 20 100% A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Pursuit dark physical 40 20 100% An attack move that inflicts double damage if used on a foe that is switching out of battle.
Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
Crush Claw normal physical 75 10 95% The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Punishment dark physical 60 5 100% This attack's power increases the more the foe has powered up with stat changes.
Ice Shard ice physical 40 30 100% The user flash freezes chunks of ice and hurls them. This move always goes first.
Double Hit normal physical 35 10 90% The user slams the foe with a tail, etc. The target is hit twice in a row.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Fury Cutter bug physical 10 20 95% The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.

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