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#257 - Blaziken

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Blaziken
Blaziken Blaziken
NormalShiny
Blaziken Blaziken
Female Sprites
Japanese Name:
バシャーモ/Bashaamo
Dex Numbers:
National: 257
Johto: ---
Hoenn: 006
Sinnoh: ---
<-Combusken #256 Combusken fire fighting #258 Mudkip Mudkip->

Blaziken's Stats
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Pokemon Base Stats



Max Med Min
HP:
80
364 364 364
Attack:
120
372 339 305
Defense:
70
262 239 215
Special Attack:
110
350 319 287
Special Defense:
70
262 239 215
Speed:
80
284 259 233
Average:
88.3
Base Stat Total: 530
Pokemon Abilities
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Blaze Powers up Fire-type moves in a pinch.
When this Pokemon's HP is 1/3 its max or lower, its Fire moves do 50% more damage.
Flavor
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Species:Blaze Color:Red
Height:1.9 m or 6' 2" Weight:52 kg or 114.64 lbs
Habitat: Grassland Pawprint: Blaziken's Footprint
Diamond:
Pearl:
Platinum:
Flames spout from its wrists, enveloping its knuckles. Its punches scorch its foes.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 209
Effort Points: 3 Attack
Evolution Chain
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Breeding
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Gender Ratio: 12.5% Fem., 87.5% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
7 7 Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
13 13 Ember fire special 40 25 100% The foe is attacked with small flames. The target may also be left with a burn.
1 1 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
1 1 Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
7 7 Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
13 13 Ember fire special 40 25 100% The foe is attacked with small flames. The target may also be left with a burn.
16 16 Double Kick fighting physical 30 30 100% The foe is quickly kicked twice in succession using both feet.
17 17 Peck flying physical 35 35 100% The foe is jabbed with a sharply pointed beak or horn.
21 21 Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
28 28 Bulk Up fighting none -- 20 100% The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
32 32 Quick Attack normal physical 40 30 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
36 36 Blaze Kick fire physical 85 10 90% The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
42 42 Slash normal physical 70 20 100% The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
49 49 Brave Bird flying physical 120 15 100% The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
59 59 Sky Uppercut fighting physical 85 15 90% The user attacks the foe with an uppercut thrown skyward with force.
66 66 Flare Blitz fire physical 120 15 100% The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up fighting none -- 20 100% The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat fire special 140 5 90% The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast fighting special 120 5 70% The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp fire none -- 15 75% The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65 Shadow Claw ghost physical 70 15 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Agility psychic none -- 30 100% The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Reversal fighting physical 1 15 100% An all-out attack that becomes more powerful the less HP the user has.
Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Baton Pass normal none -- 40 100% The user switches places with a party Pokémon in waiting, passing along any stat changes.
SmellingSalt normal physical 60 10 100% This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Crush Claw normal physical 75 10 95% The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Feint normal physical 50 10 100% An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Night Slash dark physical 70 15 100% The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Fury Cutter bug physical 10 20 95% The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Heat Wave fire special 100 10 90% The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Blast Burn fire special 150 5 90% The foe is razed by a fiery explosion. The user must rest on the next turn, however.
Bounce flying physical 85 5 85% The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Vacuum Wave fighting special 40 30 100% The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

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