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#259 - Marshtomp

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Marshtomp
Marshtomp Marshtomp
NormalShiny
Japanese Name:
ヌマクロー/Numakuroo
Dex Numbers:
National: 259
Johto: ---
Hoenn: 008
Sinnoh: ---
<-Mudkip #258 Mudkip water ground #260 Swampert Swampert->

Marshtomp's Stats
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Pokemon Base Stats



Max Med Min
HP:
70
344 344 344
Attack:
85
295 269 242
Defense:
70
262 239 215
Special Attack:
60
240 219 197
Special Defense:
70
262 239 215
Speed:
50
218 199 179
Average:
67.5
Base Stat Total: 405
Pokemon Abilities
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Torrent Powers up Water-type moves in a pinch.
When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage.
Flavor
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Species:Mud Fish Color:Blue
Height:0.7 m or 2' 3" Weight:28 kg or 61.73 lbs
Habitat: Water's Edge Pawprint: Marshtomp's Footprint
Diamond:
Pearl:
Platinum:
Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
As a Wild Pokemon
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Pal Park Location: Pond
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 143
Effort Points: 2 Attack
Evolution Chain
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Breeding
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Gender Ratio: 12.5% Fem., 87.5% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 1: Monster
Breeding Group 2: 2: Water 1
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
6 6 Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
10 10 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
1 1 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
6 6 Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
10 10 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
15 15 Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
16 16 Mud Shot ground special 55 15 95% The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
20 20 Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
25 25 Mud Bomb ground special 65 10 85% The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
31 31 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
37 37 Muddy Water water special 95 10 85% The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
42 42 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
46 46 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
53 53 Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Stomp normal physical 65 20 100% The foe is stomped with a big foot. It may also make the target flinch.
Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Curse unknown none -- 10 100% A move that works differently for the Ghost type than for all the other types.
Mirror Coat psychic special 1 20 100% A retaliation move that counters any special attack, inflicting double the damage taken.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Whirlpool water special 15 15 70% The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Refresh normal none -- 20 100% The user rests to cure itself of a poisoning, burn, or paralysis.
Ice Ball ice physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Mud Bomb ground special 65 10 85% The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Aqua Tail water physical 90 10 90% The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power ground special 90 10 100% The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.

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