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#261 - Poochyena

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Poochyena
Poochyena Poochyena
NormalShiny
Japanese Name:
ポチエナ/Pochiena
Dex Numbers:
National: 261
Johto: ---
Hoenn: 010
Sinnoh: ---
<-Swampert #260 Swampert dark #262 Mightyena Mightyena->

Poochyena's Stats
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Pokemon Base Stats



Max Med Min
HP:
35
274 274 274
Attack:
55
229 209 188
Defense:
35
185 169 152
Special Attack:
30
174 159 143
Special Defense:
30
174 159 143
Speed:
35
185 169 152
Average:
36.7
Base Stat Total: 220
Pokemon Abilities
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Quick Feet Boosts Speed if there is a status problem.
This Pokemon's Speed rises one level when it has a major status effect.
Run Away Enables sure getaway from wild Pokémon.
This Pokemon can always run from wild battles.
Flavor
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Species:Bite Color:Gray
Height:0.5 m or 1' 7" Weight:13.6 kg or 29.98 lbs
Habitat: Grassland Pawprint: Poochyena's Footprint
Diamond:
Pearl:
A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.
Platinum: A Pokemon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.
As a Wild Pokemon
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Pal Park Location: Field
Capture Rate: 255
Wild Held Items: Pecha Berry - 5%
Base Happiness: 70
Base Experience: 55
Effort Points: 1 Attack
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 3,840
Exp to Level 100: 1,000,000 Points
Breeding Group: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
5 5 Howl normal none -- 40 100% The user howls loudly to raise its spirit, boosting its Attack stat.
9 9 Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
13 13 Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
17 17 Odor Sleuth normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
21 21 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
25 25 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
29 29 Assurance dark physical 50 10 100% If the foe has already taken some damage in the same turn, this attack's power is doubled.
33 33 Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
37 37 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
41 41 Embargo dark none -- 15 100% It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
45 45 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
49 49 Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
53 53 Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo dark none -- 15 100% It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse dark special 80 15 100% The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Poison Fang poison physical 50 15 100% The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Astonish ghost physical 30 15 100% The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Me First normal none -- 20 -- The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Thunder Fang electric physical 65 15 95% The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Ice Fang ice physical 65 15 95% The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Fire Fang fire physical 65 15 95% The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.

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