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#272 - Ludicolo

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Ludicolo
Ludicolo Ludicolo
NormalShiny
Ludicolo Ludicolo
Female Sprites
Japanese Name:
ルンパッパ/Runpappa
Dex Numbers:
National: 272
Johto: ---
Hoenn: 021
Sinnoh: ---
<-Lombre #271 Lombre water grass #273 Seedot Seedot->

Ludicolo's Stats
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Pokemon Base Stats



Max Med Min
HP:
80
364 364 364
Attack:
70
262 239 215
Defense:
70
262 239 215
Special Attack:
90
306 279 251
Special Defense:
100
328 299 269
Speed:
70
262 239 215
Average:
80
Base Stat Total: 480
Pokemon Abilities
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Rain Dish The Pokémon gradually recovers HP in rain.
This Pokemon regains small amounts of HP every turn during Rain Dance.
Swift Swim Boosts the Pokémon's Speed in rain.
This Pokemon's Speed doubles during Rain Dance.
Flavor
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Species:Carefree Color:Green
Height:1.5 m or 4' 11" Weight:55 kg or 121.25 lbs
Habitat: Water's Edge Pawprint: Ludicolo's Footprint
Diamond:
Pearl:
If it hears festive music, all its muscles fill with energy. It can't help breaking out into a dance.
Platinum: If it hears festive music, all its muscles fill with energy. It canft help breaking out into a dance.
As a Wild Pokemon
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Pal Park Location: Pond
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 181
Effort Points: 3 Sp. Defense
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 3,840
Exp to Level 100: 1,059,860 Points
Breeding Group: 2: Water 1
Breeding Group 2: 7: Plant
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
1 1 Mega Drain grass special 40 15 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
1 1 Nature Power normal none -- 20 -- An attack that makes use of nature's power. Its effects vary depending on the user's environment.
1 1 Astonish ghost physical 30 15 100% The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM09 Bullet Seed grass physical 10 30 100% The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Giga Drain grass special 60 10 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast fighting special 120 5 70% The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball grass special 80 10 100% The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch fighting physical 60 5 100% An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
Leech Seed grass none -- 10 90% A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Razor Leaf grass physical 55 25 95% A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Sweet Scent normal none -- 20 100% A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Synthesis grass none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Synthesis grass none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Seed Bomb grass physical 80 15 100% The user slams a barrage of hard-shelled seeds down on the foe from above.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

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