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#273 - Seedot

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Seedot
Seedot Seedot
NormalShiny
Japanese Name:
タネボー/Taneboo
Dex Numbers:
National: 273
Johto: ---
Hoenn: 022
Sinnoh: ---
<-Ludicolo #272 Ludicolo grass #274 Nuzleaf Nuzleaf->

Seedot's Stats
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Pokemon Base Stats



Max Med Min
HP:
40
284 284 284
Attack:
40
196 179 161
Defense:
50
218 199 179
Special Attack:
30
174 159 143
Special Defense:
30
174 159 143
Speed:
30
174 159 143
Average:
36.7
Base Stat Total: 220
Pokemon Abilities
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Early Bird The Pokémon awakens quickly from sleep.
This Pokemon wakes up from Sleep in half as many turns, including Sleep from Rest.
Chlorophyll Boosts the Pokémon's Speed in sunshine.
This Pokemon's Speed doubles during Sunny Day.
Flavor
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Species:Acorn Color:Brown
Height:0.5 m or 1' 7" Weight:4 kg or 8.82 lbs
Habitat: Forest Pawprint: Seedot's Footprint
Diamond:
Pearl:
When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.
Platinum: When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokemon.
As a Wild Pokemon
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Pal Park Location: Forest
Capture Rate: 255
Wild Held Items: None
Base Happiness: 70
Base Experience: 74
Effort Points: 1 Defense
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 3,840
Exp to Level 100: 1,059,860 Points
Breeding Group: 5: Ground
Breeding Group 2: 7: Plant
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
3 3 Harden normal none -- 30 100% The user stiffens all the muscles in its body to raise its Defense stat.
7 7 Growth normal none -- 40 100% The user's body is forced to grow all at once. It raises the Sp. Atk stat.
13 13 Nature Power normal none -- 20 -- An attack that makes use of nature's power. Its effects vary depending on the user's environment.
21 21 Synthesis grass none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
31 31 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
43 43 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed grass physical 10 30 100% The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain grass special 60 10 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball grass special 80 10 100% The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion normal physical 250 5 100% The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Razor Wind normal special 80 10 100% A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Leech Seed grass none -- 10 90% A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Quick Attack normal physical 40 30 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Amnesia psychic none -- 20 100% The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
False Swipe normal physical 40 40 100% A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Worry Seed grass none -- 10 100% A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Nasty Plot dark none -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Synthesis grass none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Seed Bomb grass physical 80 15 100% The user slams a barrage of hard-shelled seeds down on the foe from above.

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