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#297 - Hariyama

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Hariyama
Hariyama Hariyama
NormalShiny
Japanese Name:
ハリテヤマ/Hariteyama
Dex Numbers:
National: 297
Johto: ---
Hoenn: 049
Sinnoh: ---
<-Makuhita #296 Makuhita fighting #298 Azurill Azurill->

Hariyama's Stats
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Pokemon Base Stats



Max Med Min
HP:
144
492 492 492
Attack:
120
372 339 305
Defense:
60
240 219 197
Special Attack:
40
196 179 161
Special Defense:
60
240 219 197
Speed:
50
218 199 179
Average:
79
Base Stat Total: 474
Pokemon Abilities
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Guts Boosts Attack if there is a status problem.
When this Pokemon has a major status ailment, its Attack increases by 50%.
Thick Fat Raises resistance to Fire-and Ice-type moves.
Fire and Ice moves only do half damage against this Pokemon.
Flavor
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Species:Arm Thrust Color:Brown
Height:2.3 m or 7' 6" Weight:253.8 kg or 559.53 lbs
Habitat: Mountain Pawprint: Hariyama's Footprint
Diamond:
Pearl:
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.
Platinum: It loves to match power with big-bodied Pokemon. It can knock a truck flying with its arm thrusts.
As a Wild Pokemon
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Pal Park Location: Mountain
Capture Rate: 200
Wild Held Items: King's Rock - 5%
Base Happiness: 70
Base Experience: 184
Effort Points: 2 HP
Evolution Chain
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Breeding
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Gender Ratio: 24.8% Fem., 75.2% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,640,000 Points
Breeding Group: 8: Humanshape
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
4 4 Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
7 7 Arm Thrust fighting physical 15 20 100% The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
1 1 Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
4 4 Sand-Attack ground none -- 15 100% Sand is hurled in the foe's face, reducing its accuracy.
7 7 Arm Thrust fighting physical 15 20 100% The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
10 10 Vital Throw fighting physical 70 10 100% The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
13 13 Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
16 16 Whirlwind normal none -- 20 100% The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
19 19 Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
22 22 SmellingSalt normal physical 60 10 100% This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
27 27 Belly Drum normal none -- 10 100% The user maximizes its Attack stat in exchange for HP equal to half its max HP.
32 32 Force Palm fighting physical 60 10 100% The foe is attacked with a shock wave. It may also leave the target paralyzed.
37 37 Seismic Toss fighting physical 1 20 100% The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
42 42 Wake-Up Slap fighting physical 60 10 100% This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
47 47 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
52 52 Close Combat fighting physical 120 5 100% The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def.
57 57 Reversal fighting physical 1 15 100% An all-out attack that becomes more powerful the less HP the user has.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up fighting none -- 20 100% The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast fighting special 120 5 70% The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM55 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Faint Attack dark physical 60 20 100% The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Detect fighting none -- 5 100% It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
DynamicPunch fighting physical 100 5 50% The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Cross Chop fighting physical 100 5 80% The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Revenge fighting physical 60 10 100% An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Wake-Up Slap fighting physical 60 10 100% This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Bullet Punch steel physical 40 30 100% The user strikes with a tough punch as fast as a bullet. This move always goes first.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Vacuum Wave fighting special 40 30 100% The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Iron Head steel physical 80 15 100% The foe slams the target with its steel-hard head. It may also make the target flinch.

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