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#298 - Azurill

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Azurill
Azurill Azurill
NormalShiny
Japanese Name:
ルリリ/Ruriri
Dex Numbers:
National: 298
Johto: ---
Hoenn: 054
Sinnoh: 124
<-Hariyama #297 Hariyama normal #299 Nosepass Nosepass->

Azurill's Stats
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Pokemon Base Stats



Max Med Min
HP:
50
304 304 304
Attack:
20
152 139 125
Defense:
40
196 179 161
Special Attack:
20
152 139 125
Special Defense:
40
196 179 161
Speed:
20
152 139 125
Average:
31.7
Base Stat Total: 190
Pokemon Abilities
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Thick Fat Raises resistance to Fire-and Ice-type moves.
Fire and Ice moves only do half damage against this Pokemon.
Huge Power Raises the Pokémon's Attack stat.
This Pokemon's Attack is doubled.
Flavor
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Species:Polka Dot Color:Blue
Height:0.2 m or 0' 7" Weight:2 kg or 4.41 lbs
Habitat: Water's Edge Pawprint: Azurill's Footprint
Diamond: A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.
Pearl: Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.
Platinum: Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.
As a Wild Pokemon
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Pal Park Location: Pond
Capture Rate: 150
Wild Held Items: None
Base Happiness: 70
Base Experience: 33
Effort Points: 1 HP
Evolution Chain
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Breeding
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Gender Ratio: 75.2% Fem., 24.8% Male
Steps to Hatch: 2,560
Exp to Level 100: 800,000 Points
Breeding Group: 15: No Eggs
Compatible With:
Nothing! Azurill can't breed!
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Splash normal none -- 40 100% The user just flops and splashes around to no effect at all...
2 2 Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
7 7 Tail Whip normal none -- 30 100% The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10 10 Bubble water special 20 30 100% A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
15 15 Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
18 18 Water Gun water special 40 25 100% The foe is blasted with a forceful shot of water.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
Sing normal none -- 15 55% A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Encore normal none -- 5 100% The user compels the foe to keep using only the move it last used for two to six turns.
Refresh normal none -- 20 100% The user rests to cure itself of a poisoning, burn, or paralysis.
Fake Tears dark none -- 20 100% The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.

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