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#302 - Sableye

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Sableye
Sableye Sableye
NormalShiny
Japanese Name:
ヤミラミ/Yamirami
Dex Numbers:
National: 302
Johto: ---
Hoenn: 068
Sinnoh: ---
<-Delcatty #301 Delcatty dark ghost #303 Mawile Mawile->

Sableye's Stats
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Pokemon Base Stats



Max Med Min
HP:
50
304 304 304
Attack:
75
273 249 224
Defense:
75
273 249 224
Special Attack:
65
251 229 206
Special Defense:
65
251 229 206
Speed:
50
218 199 179
Average:
63.3
Base Stat Total: 380
Pokemon Abilities
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Stall The Pokémon moves after even slower foes.
This Pokemon always goes second.
Keen Eye Prevents the Pokémon from losing accuracy.
This Pokemon cannot have its Accuracy lowered.
Flavor
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Species:Darkness Color:Purple
Height:0.5 m or 1' 7" Weight:11 kg or 24.25 lbs
Habitat: Cave Pawprint: Sableye's Footprint
Diamond:
Pearl:
Platinum:
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
As a Wild Pokemon
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Pal Park Location: Mountain
Capture Rate: 45
Wild Held Items: None
Base Happiness: 35
Base Experience: 98
Effort Points: 1 Attack 1 Defense
Evolution Chain
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Sableye
Sableye
(Does not evolve)
Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 6,400
Exp to Level 100: 1,059,860 Points
Breeding Group: 8: Humanshape
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Scratch normal physical 40 35 100% Hard, pointed, and sharp claws rake the foe to inflict damage.
1 1 Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
4 4 Foresight normal none -- 40 100% Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
8 8 Night Shade ghost special 1 15 100% The user makes the foe see a mirage. It inflicts damage matching the user's level.
11 11 Astonish ghost physical 30 15 100% The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
15 15 Fury Swipes normal physical 18 15 80% The foe is raked with sharp claws or scythes for two to five times in quick succession.
18 18 Fake Out normal physical 40 10 100% An attack that hits first and makes the target flinch. This move works only on the first turn.
22 22 Detect fighting none -- 5 100% It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25 25 Shadow Sneak ghost physical 40 30 100% The user extends its shadow and attacks the foe from behind. This move always goes first.
29 29 Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
32 32 Faint Attack dark physical 60 20 100% The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
36 36 Punishment dark physical 60 5 100% This attack's power increases the more the foe has powered up with stat changes.
39 39 Shadow Claw ghost physical 70 15 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
43 43 Power Gem rock special 70 20 100% The user attacks with a ray of light that sparkles as if it were made of gemstones.
46 46 Confuse Ray ghost none -- 10 100% The foe is exposed to a sinister ray that triggers confusion.
50 50 Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
53 53 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
57 57 Mean Look normal none -- 5 100% The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM01 Focus Punch fighting physical 150 20 100% The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind psychic none -- 20 100% The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt dark none -- 20 100% The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic psychic special 90 10 100% The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball ghost special 80 15 100% The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment dark none -- 15 100% The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch dark none -- 10 100% The user steals the effects of any healing or status-changing move the foe attempts to use.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp fire none -- 15 75% The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo dark none -- 15 100% It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw ghost physical 70 15 100% The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse dark special 80 15 100% The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab poison physical 80 20 100% The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater psychic special 100 15 100% An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Recover normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its max HP.
Moonlight normal none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Psych Up normal none -- 10 100% The user hypnotizes itself into copying any stat change made by the foe.
Flatter dark none -- 15 100% Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Nasty Plot dark none -- 20 -- The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch ice physical 75 15 100% The foe is punched with an icy fist. It may leave the target frozen.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Fury Cutter bug physical 10 20 95% The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Trick psychic none -- 10 100% The user catches the foe off guard and swaps the foe's held item with its own.
Knock Off dark physical 20 20 100% The user slaps down the foe's held item, preventing the item from being used during the battle.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.
Sucker Punch dark physical 80 5 100% This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Ominous Wind ghost special 60 5 100% The user creates a gust of repulsive wind. It may also raise all the user's stats at once.

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