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#393 - Piplup

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Piplup
Piplup Piplup
NormalShiny
Japanese Name:
ポッチャマ/Pocchama
Dex Numbers:
National: 393
Johto: ---
Hoenn: ---
Sinnoh: 007
<-Infernape #392 Infernape water #394 Prinplup Prinplup->

Piplup's Stats
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Pokemon Base Stats



Max Med Min
HP:
53
310 310 310
Attack:
51
221 201 180
Defense:
53
225 205 184
Special Attack:
61
243 221 198
Special Defense:
56
232 211 189
Speed:
40
196 179 161
Average:
52.3
Base Stat Total: 314
Pokemon Abilities
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Torrent Powers up Water-type moves in a pinch.
When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage.
Flavor
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Species:Penguin Color:Blue
Height:0.4 m or 1' 3" Weight:5.2 kg or 11.46 lbs
Habitat: Unknown Pawprint: Piplup's Footprint
Diamond: Because it is very proud, it hates accepting food from people. Its thick down guards it from cold.
Pearl: It lives along shores in northern countries. A skilled swimmer, it dives for over 10 minutes to hunt.
Platinum: A poor walker, it often falls down. However, its strong pride makes it puff up its chest without a care.
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 66
Effort Points: 1 Sp. Attack
Evolution Chain
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Breeding
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Gender Ratio: 12.5% Fem., 87.5% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,059,860 Points
Breeding Group: 2: Water 1
Breeding Group 2: 5: Ground
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Pound normal physical 40 35 100% The foe is physically pounded with a long tail or a foreleg, etc.
4 4 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
8 8 Bubble water special 20 30 100% A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
11 11 Water Sport water none -- 15 100% The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
15 15 Peck flying physical 35 35 100% The foe is jabbed with a sharply pointed beak or horn.
18 18 Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
22 22 BubbleBeam water special 65 20 100% A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
25 25 Fury Attack normal physical 15 20 85% The foe is jabbed repeatedly with a horn or beak two to five times in a row.
29 29 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
32 32 Whirlpool water special 15 15 70% The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
36 36 Mist ice none -- 30 100% The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
39 39 Drill Peck flying physical 80 20 100% A corkscrewing attack with the sharp beak acting as a drill.
43 43 Hydro Pump water special 120 5 80% The foe is blasted by a huge volume of water launched under great pressure.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break fighting physical 75 15 100% The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace flying physical 60 20 100% The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck flying physical 60 20 100% The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM05 Defog flying none -- 15 -- Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
HM07 Waterfall water physical 80 15 100% The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Supersonic normal none -- 20 55% The user generates odd sound waves from its body. It may confuse the target.
Hydro Pump water special 120 5 80% The foe is blasted by a huge volume of water launched under great pressure.
Agility psychic none -- 30 100% The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Aqua Ring water none -- 20 -- The user envelops itself in a veil made of water. It regains some HP on every turn.
Double Hit normal physical 35 10 90% The user slams the foe with a tail, etc. The target is hit twice in a row.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Signal Beam bug special 75 15 100% The user attacks with a sinister beam of light. It may also confuse the target.

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