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#408 - Cranidos

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Cranidos
Cranidos Cranidos
NormalShiny
Japanese Name:
ズガイドス/Zugaidosu
Dex Numbers:
National: 408
Johto: ---
Hoenn: ---
Sinnoh: 036
<-Roserade #407 Roserade rock #409 Rampardos Rampardos->

Cranidos's Stats
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Pokemon Base Stats



Max Med Min
HP:
67
338 338 338
Attack:
125
383 349 314
Defense:
40
196 179 161
Special Attack:
30
174 159 143
Special Defense:
30
174 159 143
Speed:
58
236 215 193
Average:
58.3
Base Stat Total: 350
Pokemon Abilities
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Mold Breaker Moves can be used regardless of abilities.
Enemy Pokemon cannot prevent attacks with abilities.
Flavor
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Species:Head Butt Color:Blue
Height:0.9 m or 2' 11" Weight:31.5 kg or 69.45 lbs
Habitat: Unknown Pawprint: Cranidos's Footprint
Diamond: It lived in jungles around 100 million years ago. Its skull is as hard as iron.
Pearl: It was resurrected from an iron ball-like fossil. It downs prey with its head butts.
Platinum: A lifelong jungle dweller from 100 million years ago, it would snap obstructing trees with head butts.
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 45
Wild Held Items: None
Base Happiness: 70
Base Experience: 99
Effort Points: 1 Attack
Evolution Chain
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Breeding
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Gender Ratio: 12.5% Fem., 87.5% Male
Steps to Hatch: 7,680
Exp to Level 100: 600,000 Points
Breeding Group: 1: Monster
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Headbutt normal physical 70 15 100% The user sticks its head out and rams straight forward. It may make the foe flinch.
1 1 Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
6 6 Focus Energy normal none -- 30 100% The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10 10 Pursuit dark physical 40 20 100% An attack move that inflicts double damage if used on a foe that is switching out of battle.
15 15 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
19 19 Scary Face normal none -- 10 90% The user frightens the foe with a scary face to sharply reduce its Speed stat.
24 24 Assurance dark physical 50 10 100% If the foe has already taken some damage in the same turn, this attack's power is doubled.
28 28 AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
33 33 Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
37 37 Screech normal none -- 40 85% An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
43 43 Head Smash rock physical 150 5 80% The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM05 Roar normal none -- 20 100% The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake ground physical 100 10 100% The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower fire special 95 15 100% The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm rock none -- 10 100% A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast fire special 120 5 85% The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb rock physical 50 10 80% Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief dark physical 40 10 100% The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse dragon special 90 10 100% The foe is attacked with a shock wave generated by the user's gaping mouth.
TM66 Payback dark physical 50 10 100% If the user can use this attack after the foe attacks, its power is doubled.
TM69 Rock Polish rock none -- 20 -- The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge rock physical 100 5 80% The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock rock none -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide rock physical 75 10 90% Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength normal physical 80 15 100% The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash fighting physical 40 15 100% The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08 Rock Climb normal physical 90 20 85% A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Whirlwind normal none -- 20 100% The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Slam normal physical 80 20 75% The foe is slammed with a long tail, vines, etc., to inflict damage.
Stomp normal physical 65 20 100% The foe is stomped with a big foot. It may also make the target flinch.
Thrash normal physical 90 20 100% The user rampages and attacks for two to three turns. It then becomes confused, however.
Double-Edge normal physical 120 15 100% A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Leer normal none -- 30 100% The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Crunch dark physical 80 15 100% The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Hammer Arm fighting physical 100 10 90% The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Fire Punch fire physical 75 15 100% The foe is punched with a fiery fist. It may leave the target with a burn.
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite ghost none -- 10 100% The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Superpower fighting physical 120 5 100% The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Endeavor normal physical 1 5 100% An attack move that cuts down the foe's HP to equal the user's HP.
Earth Power ground special 90 10 100% The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Zen Headbutt psychic physical 80 15 90% The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Iron Head steel physical 80 15 100% The foe slams the target with its steel-hard head. It may also make the target flinch.

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