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#417 - Pachirisu

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Pachirisu
Pachirisu Pachirisu
NormalShiny
Pachirisu Pachirisu
Female Sprites
Japanese Name:
パチリス/Pachirisu
Dex Numbers:
National: 417
Johto: ---
Hoenn: ---
Sinnoh: 055
<-Vespiquen #416 Vespiquen electric #418 Buizel Buizel->

Pachirisu's Stats
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Pokemon Base Stats



Max Med Min
HP:
60
324 324 324
Attack:
45
207 189 170
Defense:
70
262 239 215
Special Attack:
45
207 189 170
Special Defense:
90
306 279 251
Speed:
95
317 289 260
Average:
67.5
Base Stat Total: 405
Pokemon Abilities
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Pickup The Pokémon may pick up items.
After battle, this Pokemon will sometimes be holding an item if it was not already.
Run Away Enables sure getaway from wild Pokémon.
This Pokemon can always run from wild battles.
Flavor
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Species:EleSquirrel Color:White
Height:0.4 m or 1' 3" Weight:3.9 kg or 8.6 lbs
Habitat: Unknown Pawprint: Pachirisu's Footprint
Diamond: It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.
Pearl: It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.
Platinum: A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 200
Wild Held Items: None
Base Happiness: 100
Base Experience: 120
Effort Points: 1 Speed
Evolution Chain
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Pachirisu
Pachirisu
(Does not evolve)
Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 2,560
Exp to Level 100: 1,000,000 Points
Breeding Group: 5: Ground
Breeding Group 2: 6: Fairy
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Growl normal none -- 40 100% The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
1 1 Bide normal physical 1 10 100% The user endures attacks for two turns, then strikes back to cause double the damage taken.
5 5 Quick Attack normal physical 40 30 100% The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
9 9 Charm normal none -- 20 100% The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
13 13 Spark electric physical 65 20 100% The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
17 17 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
21 21 Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
25 25 Sweet Kiss normal none -- 10 75% The user kisses the foe with a sweet, angelic cuteness that causes confusion.
29 29 Discharge electric special 80 15 100% A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
33 33 Super Fang normal physical 1 10 90% The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
37 37 Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen psychic none -- 30 100% A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail steel physical 100 15 75% The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt electric special 95 15 100% A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder electric special 120 10 70% A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig ground physical 80 10 100% The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave electric special 60 20 100% The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling dark physical 1 10 100% The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam electric special 50 10 90% The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave electric none -- 20 100% A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-Turn bug physical 70 20 100% After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut normal physical 50 30 95% The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Bite dark physical 60 25 100% The foe is bitten with viciously sharp fangs. It may make the target flinch.
Defense Curl normal none -- 40 100% The user curls up to conceal weak spots and raise its Defense stat.
Flail normal physical 1 15 100% The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Flatter dark none -- 15 100% Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Fake Tears dark none -- 20 100% The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Covet normal physical 40 40 100% The user endearingly approaches the foe, then steals the item the foe is holding.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
ThunderPunch electric physical 75 15 100% The foe is punched with an electrified fist. It may leave the target with paralysis.
Swift normal special 60 20 100% Star-shaped rays are shot at the foe. This attack never misses.
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Uproar normal special 50 10 100% The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Last Resort normal physical 130 5 100% This move can be used only after the user has used all the other moves it knows in the battle.
Magnet Rise electric none -- 10 -- The user levitates using electrically generated magnetism for five turns.
Seed Bomb grass physical 80 15 100% The user slams a barrage of hard-shelled seeds down on the foe from above.
Gunk Shot poison physical 120 5 70% The user shoots filthy garbage at the foe to attack. It may also poison the target.

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