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#421 - Cherrim

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Cherrim
Cherrim Cherrim
NormalShiny
Japanese Name:
チェリム/Cherimu
Dex Numbers:
National: 421
Johto: ---
Hoenn: ---
Sinnoh: 059
<-Cherubi #420 Cherubi grass #422 Shellos Shellos->

Cherrim's Stats
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Pokemon Base Stats



Max Med Min
HP:
70
344 344 344
Attack:
60
240 219 197
Defense:
70
262 239 215
Special Attack:
87
300 273 245
Special Defense:
78
280 255 229
Speed:
85
295 269 242
Average:
75
Base Stat Total: 450
Pokemon Abilities
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Flower Gift Powers up party Pokémon when it is sunny.
During Sunny Day, this Pokemon changes form, and both it and its ally's Attack and Special Attack increase by 50%.
Flavor
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Species:Blossom Color:Pink
Height:0.5 m or 1' 7" Weight:9.3 kg or 20.5 lbs
Habitat: Unknown Pawprint: Cherrim's Footprint
Diamond: It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.
Pearl: It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.
Platinum: If it senses strong sunlight, it opens its folded petals to absorb the sun's rays with its whole body.
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 75
Wild Held Items: Miracle Seed - 5%
Base Happiness: 70
Base Experience: 133
Effort Points: 2 Sp. Attack
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 6: Fairy
Breeding Group 2: 7: Plant
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Tackle normal physical 35 35 95% A physical attack in which the user charges and slams into the foe with its whole body.
7 7 Growth normal none -- 40 100% The user's body is forced to grow all at once. It raises the Sp. Atk stat.
10 10 Leech Seed grass none -- 10 90% A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
13 13 Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
19 19 Magical Leaf grass special 60 20 100% The user scatters curious leaves that chase the foe. This attack will not miss.
22 22 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
25 25 Petal Dance grass special 90 20 100% The user attacks by scattering petals for two to three turns. The user then becomes confused.
30 30 Worry Seed grass none -- 10 100% A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
35 35 Take Down normal physical 90 20 85% A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
43 43 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
48 48 Lucky Chant normal none -- 30 -- The user chants an incantation toward the sky, preventing the foe from landing critical hits.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed grass physical 10 30 100% The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day fire none -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam normal special 150 5 90% The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain grass special 60 10 100% A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard normal none -- 25 100% The user creates a protective field that prevents status problems for five turns.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam grass special 120 10 100% A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball grass special 80 10 100% The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact normal physical 150 5 90% The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash normal none -- 20 100% The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance normal none -- 30 100% A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot grass special 1 20 100% The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Razor Leaf grass physical 55 25 95% A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
Sweet Scent normal none -- 20 100% A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Nature Power normal none -- 20 -- An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Aromatherapy grass none -- 5 100% The user releases a soothing scent that heals all status problems affecting the user's party.
GrassWhistle grass none -- 15 55% The user plays a pleasant melody that lulls the foe into a deep sleep.
Tickle normal none -- 20 100% The user tickles the foe into laughing, reducing its Attack and Defense stats.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Rollout rock physical 30 20 90% The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Synthesis grass none -- 5 100% The user restores its own HP. The amount of HP regained varies with the weather.
Helping Hand normal none -- 20 100% A move that boosts the power of the ally's attack in a Double Battle.
Seed Bomb grass physical 80 15 100% The user slams a barrage of hard-shelled seeds down on the foe from above.

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