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#422 - Shellos

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Shellos
Shellos Shellos
NormalShiny
Japanese Name:
カラナクシ/Karanakushi
Dex Numbers:
National: 422
Johto: ---
Hoenn: ---
Sinnoh: 060
<-Cherrim #421 Cherrim water #423 Gastrodon Gastrodon->

Shellos's Stats
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Pokemon Base Stats



Max Med Min
HP:
76
356 356 356
Attack:
48
214 195 175
Defense:
48
214 195 175
Special Attack:
57
234 213 191
Special Defense:
62
245 223 200
Speed:
34
183 167 150
Average:
54.2
Base Stat Total: 325
Pokemon Abilities
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Storm Drain The Pokémon draws in all Water-type moves.
All Water moves are drawn to this Pokemon.
Sticky Hold Protects the Pokémon from item theft.
This Pokemon's item cannot be removed by enemy moves.
Flavor
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Species:Sea Slug Color:Purple
Height:0.3 m or 0' 11" Weight:6.3 kg or 13.89 lbs
Habitat: Unknown Pawprint: Shellos's Footprint
Diamond: Its colors and shapes differ from region to region. In the Sinnoh region, two types are confirmed.
Pearl: It lives along bodies of water. Its body shape has changed to suit its habitat.
Platinum: Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.
As a Wild Pokemon
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Pal Park Location: --
Capture Rate: 190
Wild Held Items: None
Base Happiness: 70
Base Experience: 73
Effort Points: 1 HP
Evolution Chain
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Breeding
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Gender Ratio: 50% Fem., 50% Male
Steps to Hatch: 5,120
Exp to Level 100: 1,000,000 Points
Breeding Group: 2: Water 1
Breeding Group 2: 11: Indeterminate
Compatible With:
Level Up Moves
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DP PT Attack Type Class Pwr. PP Acc. Description
1 1 Mud-Slap ground special 20 10 100% The user hurls mud in the foe's face to inflict damage and lower its accuracy.
2 2 Mud Sport ground none -- 15 100% The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
4 4 Harden normal none -- 30 100% The user stiffens all the muscles in its body to raise its Defense stat.
7 7 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
11 11 Mud Bomb ground special 65 10 85% The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
16 16 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
22 22 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
29 29 Body Slam normal physical 85 15 100% The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
37 37 Muddy Water water special 95 10 85% The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
46 46 Recover normal none -- 10 100% A self-healing move. The user restores its own HP by up to half of its max HP.
TM/HM Moves
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Item Attack Type Class Pwr. PP Acc. Description
TM03 Water Pulse water special 60 20 100% The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic poison none -- 10 85% A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail ice none -- 10 100% The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power normal special 1 15 100% A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam ice special 95 10 100% The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard ice special 120 5 70% A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect normal none -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance water none -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration normal physical 1 20 100% A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return normal physical 1 20 100% A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team normal none -- 15 100% By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade normal physical 70 20 100% An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power normal physical 70 20 100% The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest psychic none -- 10 100% The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract normal none -- 15 100% If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine water special 65 10 100% If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure normal none -- 10 100% The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate normal none -- 20 100% If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk normal none -- 10 100% While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift normal physical 1 15 100% The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger normal none -- 15 90% The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute normal none -- 10 100% The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf water special 95 15 100% It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Egg Moves
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Attack Type Class Pwr. PP Acc. Description
Counter fighting physical 1 20 100% A retaliation move that counters any physical attack, inflicting double the damage taken.
Fissure ground physical 1 5 30% The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Amnesia psychic none -- 20 100% The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Curse unknown none -- 10 100% A move that works differently for the Ghost type than for all the other types.
Mirror Coat psychic special 1 20 100% A retaliation move that counters any special attack, inflicting double the damage taken.
Stockpile normal none -- 20 100% The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Spit Up normal special 1 10 100% The power stored using the move Stockpile is released at once in an attack.
Swallow normal none -- 10 100% The power stored using the move Stockpile is absorbed by the user to heal its HP.
Memento dark none -- 10 100% The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Yawn normal none -- 10 100% The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Move Tutor Moves
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Attack Type Class Pwr. PP Acc. Description
Snore normal special 40 15 100% An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Icy Wind ice special 55 15 95% The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
AncientPower rock special 60 5 100% The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Dive water physical 80 10 100% A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Earth Power ground special 90 10 100% The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.

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